While holding the bow button
I was just using more of Dhar's charged Up-Attacks while playing today, and noticed the meter gain on it looks reaally good compared to his Neutrals. Like more than half a bar all by itself from hitting a single target. I haven't played around with enough combos to see how this balances out with its recovery time or anything though.
They obviously haven't implemented her Defense Supers yet, but something I did notice while playing was that I was able to parry the Kabandha's Trap (Purple Marker) with Qadira. Has anyone been able to do this with another character? From what they've said before, it could be a specific trait for her, but I haven't fought those enemies enough times yet to try it with everyone.
Blocking it and healing after is pretty much your only way to survive if it happens, yeah. Yes, it can do it multiple times, I had the cat laser me, I healed up, it lasered again, I tried to get resources and heal in the time I had before after another turn it lasered again and wiped me. Did you use Slow on it?
It's in the OP, damn it.
That's how it works most of the time it seems, and I think Peter has actually directly stated this being a general thing.
I've been checking out this thread since you first made it and usually view it on my phone. I didn't know you've been updating it. [emoji14]
The tone of the statement was supposed to be a joke, hence the spoiler. While also telling you about the OP.
You're probably in the wrong thread if you don't want to be spoiled. Here you go though.
Hey. Didn't get to test a whole lot in my playthrough, but I had some questions.
-how many slow/earth/medicine stacks are possible?
-what are all the lvl-based supers, and are there any special effects? Dhar seemed to have just one super, but others had multiple
-are there any other status effects? Couldn't find a purpose for G&H down attack
-what's the point of G&H lvl 1 super? The one where they find a thing
-can you block attacks with shield girl? Like a move that'll do anything special or something? Her attacks seemed kinda useless
-can you block the tree guy's snare?
-is there a good enemy/spot to test damage/strings on? Couldn't find a big ghost, like was in the prototype
-explanation on the parry/just guard mechanic?
Other than this, here are the secrets I've found/read here. Am I missing any?
-old boss
-"Rodney" exists, is he required for anything? Give you anything?
-helmbreaker
-cat
Overall this preview feels just easier than the prototype. It feels like there /should/ be a super cool hidden thing I'm not seeing.
I just thought it was a 'your action is ready again' effect.
It usually shows up after you get the axe, and does it almost every time you start swinging it, or another base action afterwards. Shows up both in and out of combat, why it's perplexing me.
I think you just gotta accept that this is still early and there are effects that aren't going to look quite right yet.
Like Hiro said, that's the effect they currently have for her summoning or de-summoning her weapons. I was curious about it too, and noticed it happened whenever she went from axe related animations to barehanded animations, or vice versa.
Nope, I figured it out. Much like the Incarnations, her weapons are also summoned, so the purpleish speckles is her summoning/unsummoning the axe.
I thought you was joking and I didn't fully read his post <,>'' Been a long and irritating day
uh not entirely sure. but it doesn't hurt to pick em all up. And you can save Tungar for last when you're back tracking to the first temple to awaken Scribble Cat.
They are as I missed only Tungar my first playthrough and got I think a 95%.
The voice lines make it so awkward lmao
Possibly, but at the same time... the very act of fully perfect-blocking the laser is a gigantic timesink all it's own due to the huge delay from each parry, and having to do so like... 25? times in a row. That's on top of having to spend a Razmi action cursing instead of doing actual damage... though it does consistantly set up for her closerange L3, that's -1600 damage to do +2380 or so relative to other L3s.
wow the meter building is really really good because it’s apparently a launcherI was just using more of Dhar's charged Up-Attacks while playing today, and noticed the meter gain on it looks reaally good compared to his Neutrals. Like more than half a bar all by itself from hitting a single target. I haven't played around with enough combos to see how this balances out with its recovery time or anything though.
Ahh, that would explain why it seems to do just as good regardless of whether I'm trying to juggle off of it or not. Nice!