it was hard to know when it was your turn and when it was the enemy's, here you don't really know when the enemy turn ends. I've had characters blocking after getting up from an enemy attack after it was finished. Coupled with the little time you have for thinking while waiting for your (ATB) dots to fill up, this led me to skipping turns where I had everyone at full dots because they where too busy guarding an attack that wasn't coming in in the first place, which led me to release the button, only to be attacked again with no guard.
I'm actually really confused by this as I haven't had that happen, might need to play more and see what I'm seeing that I guess you're not.
Why do enemies stop in place when their turn is over and you start yours?
Because of how position based the combat is, which I really enjoy, physical position actually effecting the battle is neat.
How do I switch weapons to use in battle
Either due to reaction to the prototype or internal testing it was decided that the weapon switch freeze wasn't as good as having different buttons for different things and so we don't currently have a weapon switch. Expect one in the future.
now that there is nothing at the moment to interact with the bow except enemies, it feels useless.
Read the OP.
Individual blocks are useful only when fighting small enemies and against grabs. As soon as you get to the large ones you might as well go full-guard. Why? Because even if the target says only Razmi is gonna get hit you press her guard aaaaaaand Dhar and Ginseng get hit too because it was a AoE attack and you didn't see it.
This isn't that true, but it does happen yeah, you need to learn enemy attacks basically and make correct calls, I don't see the problem. Again, this is position effecting the combat more than anything, remember you can use positioning against them as well.
Swapping targets for the next attack is... hard? Is it just me?
It might be, I didn't have an issue, but maybe I had better luck? Can't say. Played through a few times now.
In general though, do read the OP, you'll probably find some stuff in there you'll want to play around with if you try the build again.
Apart from the Belu and two of the bosses, none of the other enemies will hit characters that aren't targeted
This isn't true, even if we ignore bizarre positioning resulting in attacks now hitting unmarked party members the golem also has a string that if used against the front party member will hit the back member despite them not being marked.