KaboomKid
Sure would be nice. ...TUNA FISH!
- Joined
- Sep 3, 2013
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I'll share some thoughts, but first I want to ask you about that Kickstarter situation.
Is this the material that was recently changed? I can't remember their old terms, but this still sounds a bit more lenient than the situation you described. I don't doubt that Kickstarter really did put pressure on you guys to release the demo, but given how poorly optimized the game is right now, you should probably put a cap on your demo releases until it's further along. It looks like as long as you guys continue to document progress for your Backers, Kickstarter shouldn't have too many more issues with you. If I was a Backer, I know I'd prefer waiting for something a bit more polished.
I mean, I do think it's good that you guys have shared a public demo at this point, but I'd argue this release was really more for the sake of your IGG Backers. With how long they've been left waiting, I really hope they've remained supportive to the project, and are giving you guys some useful feedback.
And yeah, let me be frank with you about this demo. Even though my PC is far from state of the art, I'd still say the Beast's Fury demo has performed THE worst of any game I've tried running on this machine. I can run Skullgirls and Arkham Asylum at high quality, but your game barely even wants to open. What the heck did you guys do? You might want to at least try running it on your parents' computer, or something, because I don't see how you guys felt comfortable releasing this thing. Wish I could offer more useful feedback than that.
Anyway, despite the issues, I do wish you guys luck. It'll definitely be good to see your team move forward from this point, and if the game shows improvement over time, I'll probably give it another look later on.
I'm really surprised I haven't heard about this policy change until now. A number of projects I've backed are also experiencing delays, but the devs don't seem to be sweating about it as far as Kickstarter's end is concerned. Here's what I pulled up from the KS policy page:
source - (https://www.kickstarter.com/terms-of-use)
When a project is successfully funded, the creator must complete the project and fulfill each reward. Once a creator has done so, they’ve satisfied their obligation to their backers.
Throughout the process, creators owe their backers a high standard of effort, honest communication, and a dedication to bringing the project to life. At the same time, backers must understand that when they back a project, they’re helping to create something new — not ordering something that already exists. There may be changes or delays, and there’s a chance something could happen that prevents the creator from being able to finish the project as promised.
If a creator is unable to complete their project and fulfill rewards, they’ve failed to live up to the basic obligations of this agreement. To right this, they must make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers. A creator in this position has only remedied the situation and met their obligations to backers if:
-they post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned;
-they work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers;
-they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised;
-they’ve been honest, and have made no material misrepresentations in their communication to backers; and
-they offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form.
The creator is solely responsible for fulfilling the promises made in their project. If they’re unable to satisfy the terms of this agreement, they may be subject to legal action by backers.
----later sections mention----
->The Estimated Delivery Date is the creator’s estimate. The date listed on each reward is the creator’s estimate of when they will provide the reward — not a guarantee to fulfill by that date. The schedule may change as the creator works on the project. We ask creators to think carefully, set a date they feel confident they can work toward, and communicate with backers about any changes.
->Kickstarter isn’t liable for any damages or losses related to your use of the Services. We don’t become involved in disputes between users, or between users and any third party relating to the use of the Services. We don’t oversee the performance or punctuality of projects, and we don’t endorse any content users submit to the Site.
When a project is successfully funded, the creator must complete the project and fulfill each reward. Once a creator has done so, they’ve satisfied their obligation to their backers.
Throughout the process, creators owe their backers a high standard of effort, honest communication, and a dedication to bringing the project to life. At the same time, backers must understand that when they back a project, they’re helping to create something new — not ordering something that already exists. There may be changes or delays, and there’s a chance something could happen that prevents the creator from being able to finish the project as promised.
If a creator is unable to complete their project and fulfill rewards, they’ve failed to live up to the basic obligations of this agreement. To right this, they must make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers. A creator in this position has only remedied the situation and met their obligations to backers if:
-they post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned;
-they work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers;
-they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised;
-they’ve been honest, and have made no material misrepresentations in their communication to backers; and
-they offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form.
The creator is solely responsible for fulfilling the promises made in their project. If they’re unable to satisfy the terms of this agreement, they may be subject to legal action by backers.
----later sections mention----
->The Estimated Delivery Date is the creator’s estimate. The date listed on each reward is the creator’s estimate of when they will provide the reward — not a guarantee to fulfill by that date. The schedule may change as the creator works on the project. We ask creators to think carefully, set a date they feel confident they can work toward, and communicate with backers about any changes.
->Kickstarter isn’t liable for any damages or losses related to your use of the Services. We don’t become involved in disputes between users, or between users and any third party relating to the use of the Services. We don’t oversee the performance or punctuality of projects, and we don’t endorse any content users submit to the Site.
I mean, I do think it's good that you guys have shared a public demo at this point, but I'd argue this release was really more for the sake of your IGG Backers. With how long they've been left waiting, I really hope they've remained supportive to the project, and are giving you guys some useful feedback.
And yeah, let me be frank with you about this demo. Even though my PC is far from state of the art, I'd still say the Beast's Fury demo has performed THE worst of any game I've tried running on this machine. I can run Skullgirls and Arkham Asylum at high quality, but your game barely even wants to open. What the heck did you guys do? You might want to at least try running it on your parents' computer, or something, because I don't see how you guys felt comfortable releasing this thing. Wish I could offer more useful feedback than that.
Anyway, despite the issues, I do wish you guys luck. It'll definitely be good to see your team move forward from this point, and if the game shows improvement over time, I'll probably give it another look later on.