some questions for getting back into the game. these questions are going be noob style so yeah...
1.do i have to learn combo's to get better at fighting games?
2.what charcter's have the easiet combo's in the game?
3.in a team match when is it a wise idea to tag out with getting my butt kicked when my partner tags in.
4.for a noob or semi-noob type person should i focus on a 2 person or 3 person team?
for question 2. i have only found 2 charcter's that have easy combo's Big Band and Valatine.
i'll post my team idea after my question's get answerd.
Maybe you want a different perspective.
1. Well, it's one thing to learn, yeah? You can also get better at fighting games by improving any other aspect. To begin with, just learn something short that ends in a reset mixup situation but can be finished with a super for the kill when needed.
2. Skullgirls combos aren't that bad once you get used to the execution. If you mean full, more optimised combos, Big Band and Peacock actually have the most difficult to execute, but you don't have to modify them much for different characters. Easiest combos overall I'd say would be Squigly (you don't need the tight links at all until you want to REALLY optimise), Fukua (They are just really easy, although you have to confirm what range you are hitting at) and Cerebella (you actually don't need the j.LP thing at all, a pummel horse combo is guaranteed, does basically identical damage and is much easier).
Don't pick a character because of ease of comboing, pick a character whose playstyle you enjoy.
3. Raw tags are really not that great an option unless you know what you are doing with them. At first I would say only use raw tag when you are really, really desperate, probably not even there because you could easily learn bad habits there.
In fact, don't bother with raw tag at first, play as if it doesn't exist, use safe DHCs to swap between characters, or alpha counters, but those are also pretty tricky to use correctly and will get punished often if you use it on an opponent with meter.
4. Different people say different things here. Most seem to say that learning solo is better, but personally for actually learning the GAME, I would say a duo is probably best. This way you can get experience with all the assist and team mechanics and not be totally swamped by players only slightly better than you using assists. For learning a CHARACTER, though, definitely play them solo a decent amount because that is the best way to really get used to their toolset.
Your "second question". Every character has pretty basic chain > special > super combos or chain > air chain > chain > special super combos, the actual difference in difficulty will come when you start to learn the more optimised stuff. I think something we are lacking right now as a teaching tool is combo chunks. At first you should focus on mostly learning to confirm out of different starters and how you can convert into something more, instead of worrying about the full combo.
Good things to learn, for example would be:
Big Band:
HP Beat Extend > shake (buffer a back charge)
5LP > 2MK > 5HK xx [4]6HK
This chunk is used in a lot of combos and confirms, knowing how to link out of beat extend will really help you, once you have that down, you can try.
HP Beat Extend > shake
j.LP > j.LK > j.MK (buffer a back charge)
5LP > 2MK > 5HK xx [4]6 HK
Now you have extended what you know you can do out of a beat extend and have the execution for a very common section in Big Band combos.
5HP
j.MP j.HP j.HK
2MK xx HP Beat Extend
Learning this link is critical to Big Band midscreen combos, once you are really comfortable with the link, replace 2MK with 2HK and you have learned the trickiest part of his BnB!
Valentine:
It's all about the rejump loops with her.
Start off trying to learn something like:
2HP
j.HP > j.HK xx air dash forward
j.MP > j.HP
land
j.LP > j.MP > j.HK
This is going to take you quite a while to get down on its own, it is not at all an easy string. After you have that though, you can try to link into a 5LP on the ground or go for more jump loops. Maybe even learn the more difficult run jump combos that many Val's use.