I'd say Peacock.
Double and Filia would both be fine :p, as would be Bigband, Bella, Parasoul, .. .. .. you got lots of options.
- Best anchor for that team, or best in general?
- Is there a particular reason you're not posting this in the Team Building thread?
- Is every character not-Double fine? No sorting of interests else at all?
- Is it supposed to stay Squig-Liza-X, or would Liza-Squig-X also be okay?
- Your general playstyle?
Easier to help the more info you give us
Learning one char at a time is usually the best way to do it. Don't worry about solo vs teams, it won't matter too much as a beginner.I've got a couple of questions:
What's a good team size to use as a beginner? Reading through a few threads here I've picked up that solo characters are easily trapped or can have a hard time getting in and extending combos. On the other hand, learning multiple characters at once seems a little daunting.
I'm having a hard time picking mains, really enjoying Eliza so far but she seems a little meter hungry. I'm guessing she'd want a battery character in the slot before her, who could fill that role?
1. SoloWhat's a good team size to use as a beginner? Reading through a few threads here I've picked up that solo characters are easily trapped or can have a hard time getting in and extending combos. On the other hand, learning multiple characters at once seems a little daunting.
I'm having a hard time picking mains, really enjoying Eliza so far but she seems a little meter hungry. I'm guessing she'd want a battery character in the slot before her, who could fill that role?
set blocking to block the second hit if it is a reset they will block it
Go into the Custom Assist window and rather than pressing one, hit two punches.
hide his pad so he has to play on a borrowed stick
Okay Josh, I'm going to tell you my secret to beating dekillsage that works 100% of the time. Are you ready to hear it? Okay.
Genius why didn't I think of that O.O
First off, watch this video I made @Man-In-Crowd-4
- A reset is when you drop your combo on purpose and hit them where they are not blocking.
- Every time you add another hit to your combo, each hit starts doing less and less of it's full damage, after the third hit of a combo, each hit starts doing 87.5% of it's initial damage. So if you did 5 hits and all 5 did 100 damage, the damage would be 100 + 100 + 100 + 87 + 75
> This is part of the reason people reset their combo by dropping it and hitting them where they won't block it; it resets the damage scaling back up to 100% as well as other things. (That are explained in the video [Undizzy])
- Every move is different. Magic series vary from character to character and generally go either LP > LK > MP > MK > HP/HK (Filia, Peacock) or L > M > H (Parasoul, Cerebella)
There are a few general rules though:
• You can cancel every NORMAL into a SPECIAL.
• You can cancel most SPECIALS into a SUPER.
• You can cancel most SUPERS into another SUPER with a DHC.
Some things don't let you super cancel during their recovery, like Napalm Pillar. After the recovery frames of Napalm Pillar or Updo start (After she starts to fall) you can't cancel, otherwise you'd just be able to cancel into a super and punish people for trying to punish your reversal.
Yeah, but when you play good it's not exactly a chance. You'll always be able to prevent them from bursting since they're only allowed to burst after you START a new magic series chain AND in dizzy is at max. So if you don't start new chains when the bar is flashing you'll never set it off.
Yeah, but when you play good it's not exactly a chance. You'll always be able to prevent them from bursting since they're only allowed to burst after you START a new magic series chain AND in dizzy is at max. So if you don't start new chains when the bar is flashing you'll never set it off.
Ex: If they are at 239.999 Undizzy and you start a chain with LP that pushes it to 249/240, you can still do LP LP MK MK HP HP L Shot x Sniper Scope [Parasoul] without setting off Undizzy because that new chain didn't start while it was OVER Undizzy. It will leave them at +325/ 240 since at the end of the combo though since you can go way over.
Also after you reset your first 3(?) chains can't set off Undizzy and your first 2(?) chains don't even build Undizzy, so if you keep resetting very early you'll keep Undizzy low. Hope that explains why resets are a thing!