Is there a way to practice handling corner pressure? It's by far my weakest point, midscreen I'm pretty ok, but I can't figure out how to get out of corner blockstrings unless the other person drops the combo. I've tried pushblocking more, but I keep eating the assists after pushblocking. any advice?
Also, what's the cooldown on assists? I've noticed I can't pull out big band as much as someone could pull out squiggly, although that might just be my imagination....
P.S. this question might need to be moved to BB's tech thread, but is he the only one who's super armor is ignored by low attacks?
Ok the first one is the most complicated, so I'll answer that last.
Assist cooldown is dependent on if the assist is hit. I might have my numbers wrong here, I think it is locked out for either 120 or 180 frames? If you perform a snapback on the assist it is much longer. Now, because Big Band I'm assuming is using HP brass knuckle assist? he will often be tagged but absorb the hit with his armour. This means he ends up locked out pretty often.
Super armour is only beaten by sweeps and similar attacks, not all lows.
Back to the first, there is really no easy answer.
The best answer is to use all of pushblocks properties, BUT that is difficult and still requires doing the right thing at the right time. When you perform a pushblock you are stuck blocking in the direction you used it in for the duration of the animation. So if you pushblock standing, hold down back and you cannot be hit high or low for the whole pushblock, also for the beginning of pushblock you automatically block both left and right but that is irrelevant in the corner.
Here's the tricky part, at the end of the pushblock animation, you return to a neutral state. This means, if you don't hold back on the stick, you can perform an attack (or be hit because you aren't blocking). This is your chance to use a reversal move out of the situation.
Another thing you can do is perform an alpha counter (forward + tag while blocking). Be aware that this is very seeable and in most situations your opponent can react with a super to punish the alpha counter.
Other than all that, it is really just recognising your opportunities and using the tools you have available to get out. Being at disadvantage in the corner is a terrible situation. It is pretty much a check situation in Skullgirls against many teams. It is on YOU to get out of that place as the game is really in your opponents favour.