Majeh
New Member
Why is Squigly available in the endless beta but I'd have to pay for her in the normal version? I heard she was free at some point but I've only had the game for about a week.
You can "reversal" super out of alpha counter, but not counter super your opponents super. (unless you used a move with plenty of armour or something)
I depends on how good you want to get, you'll have to eventually learn combos no matter who you play. But if you don't care too much you can just run Peacock/Big Band and do well without combos till you start playing intermediate players.
Pick a move that has invincibility frame,s use it as an assist = invincible assist (Double's hornet bomber, Filia's updo, Parasoul's napalm pillar, Fortune's fiber uppercut, Cerebella's devil horns, (please don't use this as an assist) Big band's beat extend, etc. etc.) All assists have a few frames of vulnerability when they enter the screen though.
Remember though, just because it's an invincible assist it doesn't mean it's a good choice.
Endless Beta has all characters unlocked always for testing reasons, but will disappear once the game is done (Robo-Fortune release).
SG has a steam release :O
Next time you play, don't care about winning and just really really focus on doing things different from the usual. This is a mindset, not a matchup issue.
A train is incredibly easy to bait with PW. unfly and you can block it. It is reactable unless you are right up close to him.In my opinion a Painwheel in the air is weakest vs those two. A-Train chews her up in the air. Fukuas mk clone (I think that's it.. the anti-air one) is also hard to deal with. Add in Fukua's air fireball game and you own the air.
That said, if you've let PW get mid range and she's able to get a j.mp out, she's going to eat through armor fast. So, don't let that happen.
Stay directly above him and use j.HK xx flight a lot. You will eat up armour, should beat out beat extend as long as you stay high. Just be careful of his 2MK which is actually a pretty good anti air.
A-Train is absolutely easy to bait and punish, but the reason I mention it is because until the Big Band fucks up by playing predictably, he has the momentum.
A PW isn't going to just hop into fly and coast in problem free even being able to unfly and block.
I say this as a PW that truly believes the MU is in PWs favor. I just find that dashing in and using fly very, very sparingly is the best way to move in on BB.
Endless Beta has all characters unlocked always for testing reasons, but will disappear once the game is done (Robo-Fortune release).
In the retail build, characters are free for 3 months since their release, after that you have to pay for them - and Squigly has been released more than 3 months ago.
SG has a steam release :O
Next time you play, don't care about winning and just really really focus on doing things different from the usual. This is a mindset, not a matchup issue.
I think this has more to do with the individual than anything else.
Wait, you played against MulNim ?!
To be honest if you are new to the game, thinking about metagame is rather useless. A metagame arises naturally from the community and its pool of knowledge, trying to learn about high level play without first understanding the fundamentals of the neutral game is just going to make you more confused.