- hm, let's train the dynamo challenge combo.
- fuck, the follow up is too hard to be done reliably!
- no, problem, let's combo craft something else!
- eh, it's stylish, but there's no lvl3 in this one.
- but it's more swaggy!
- there's no badass side switch dynamo finisher!
- IT'S DOABLE AT LEAST!
- ...I guess we should train the easier combo then...
- wait it's not easier, we were just lucky to get it on the first try...
- let's combo craft something else then.
- eww, it's not even stylish this time...
- oh hey, didn't remember that music was in the playlist. Cool!
- but it's doable reliably
- considering how rarely the dynamo juggle happens the right way, we sure can't afford a too hard follow up if we want to do it even once for the record
- but this one suuuucks!
- it's doable...
- ugh, can't we try to combo craft something else?
- bah, we'll never get the first part to begin with. It seems possible, but to actually do it? I'm not su-
- SHUT UP! We need optimism here!
- I say we keep trying crafting a stylish yet not too hard follow up combo
- that's not the p-
- hey guys! Don't you think the run stop animation makes bella's hurtbox slightly tinier?
- oh shit you're right! I bet there's something to be done with it.
- guys focus please, what about the dynamo challenge combo?
- yoooooo, you can make the lvl3 whiff 3 times in a row with a run stop combo!
- wow, ending with run stop c.mk deflector, you get a cross down reset with c.lk deflector!
- oh shit the follow up combo will be hard to craft if we need to go through a s.hp RS c.mk link every try
- guys focus please
- hmm, we covered the situations where we bait the lvl3, but what if we did c.lk or something?
- interesting...hmm, doing deflector after the lvl3 super flash still allows a j.hk c.lk punish.
- wow, c.mp makes the lvl3 whiff in this case!
- and then it comes back right on time for the s.hp deflector!
- guys?
- cool, the rest of the combo seems easy to craft and perform
- unlike the reset combo...
- indeed, so that's easy, why don't we focus on the dynamo chall-
- seriously guys, we didn't even TRY working on para/squigly double lvl3 counter combos for 2 weeks!?
- that's not the probl-
- hey, there's more interesting stuff to work on, chill out.
- you mean the marie full skip isn't interesting?
- I didn't say that! But we're not even sure it will work!
- oh, because now you're sure the dynamo challenge is doable?
- about that, could we fo-
- weren't we supposed to do that big band dash jump side switch combo like a month ago?
- being late isn't a reason to be next in line, gemology is 8 months late! So be nice and wa-
- uh, not really, none of it was possible before.
- good lord, I'm hungry!
- can we get back to the chall-
- god, I love that song!
- we should first try the "no-bait" lvl3 punish midscreen to see if it works
- hey, is that even a punish? we left the forced counter hit on...
- people please! Let's act with discipline! Let's check what we have to do and decide once and for all!
-...
-...
-...
-the paper notes...that's all the corner counter hit combo possibilities, right?
- yeah.
- eh, good thing we gave up the "I don't forget project, amarite guys?
- that's not funny.
- what is in that "combos to do" text document?
- not much, just the BB side switch combo aaaand...the 5 kanchou combo.
-...
-...
-...
-...
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- what about we eat something?
- great idea.
- what's on YT tonight?
- not much, but there's still the kakutop league to watch.
- nice.
-
the dynamo challenge damn it....