1. I love this, it's definitely the most realistic and efficient fighting stance in the entire roster.
His stance in the final image looks a lot better.
2. A very energetic crouching idle. Maybe the team took some inspiration from Olympic Wrestling? As a wrestler myself this would make me very happy.
3. I love a good stomp in video games. I wonder if this is move will involve a command.
4. Aesthetically I think he leans a little too far forward in this second image, functionally it would give more distance to the stomp.
5. Yeeeaaah a palm thrust! Move over Squigly, your one-inch punch can't compare to the shock and impact of this move!
6. A good ol' haymaker, nothing feels better than landing a punch like that.
7. I don't know much about pro wrestling, but I'm learning.
The music note is a reference to Sweet Chin Music, right?
8. I like this angle more, it's just nicer to look at.
9. Lab Zero really is getting good at what they do. It's a different move without the chair, but there is very little difference in the drawn frames.
10. Is he spinning in this attack? I can't tell, but it definitely looks cool. I love animation smears.
11. Another haymaker, this one looks like it has more force behind it.
12. Aw yeah, we got options now, aerial options. Looks like Beowulf isn't going to be that simple.
13. This is one of my favorite images here. I still remember the day when Alex Ahad showed up at Salty Cupcakes and answered questions for the stream. One question he answered was about what blockbusters Beowulf would have. Among those that he listed was a Three Wolf Moon Uppercut, executed after drinking a gallon of Tuscan Milk. At the time we all thought it was a joke, but it looks like a real possibility now. Oh man he's going to be so awesome.
14. It's difficult to make out, but it looks like a very cool throw. Since it uses The Hurting it will probably be unusable when it's not equipped.
Sort of like headless fortune's heavy punch, only a little more complex.
15. Hahahahaha, oh gosh this is great. In all seriousness I like the idea that Beowulf is followed around by a bunch of people. Referees, stage hands, commentators, maybe even other wrestlers. However, all the fighting needs to be done by him and him alone in my opinion. Pfft, Mushrooms...
16. What even is this. Dagonian Referee, make it happen.
17. Looks like a launcher, I bet that the height of the launch will vary depending on whether or not The Hurting is equipped.
18. Can't have a pro wrestling character without a body press.
19. This is cool, exactly what I was hoping for. It should make getting in on zoners a lot easier.
20. Slide into a chair hit, huh? Looks cool, it would probably be a low attack.
21. YOOOOO, COUNTERS? FUCK YEAH! I love counters, it's so satisfying to turn your opponents offense against them, and It's a grab too! I've never seen that before, if it gets in I'm going to use this move so much.
22. The Hurting is such a versatile tool, I'm looking forward to seeing all the creative things that Lab Zero can do with it.
23. Even defending, Beowulf will remind you that he is undefeated and he will remain undefeated, and he'll do it with a smile.
24. I don't really like the invisible string idea, I prefer the stomp. I can live with it though.
That time out loss is adorable, it looks like his pelt will have cartoon physics like Fortune's bell collar or Squigly's skull breastplate.
25. Now this is a big deal, if this move gets in then The Hurting is no longer just a chair, it's a swiss army knife of pro wrestling weapons. At first I was apprehensive about Beowulf having a special weapon, but I'm getting used to the idea of it. Especially if it looks cool and provides an excuse for hammer space. I don't like hammer space.
Also as Maysey so eloquently put it, I don't believe that it will detract from Beowulf as a character. He's still just a man, just a man with a few more tools than before, and a tool is only as good as the man who wields it. Although I wonder how extensive The Hurting's transformations could be?
I have a great idea for a Level 5 Blockbuster.
26. Emlan's concept art is always adorable, catching The Hurting like something precious and letting the opponent hit the ground is a nice touch. If this move gets in I hope I get to mash a button for it. I love mashing.
27. All that milk probably made Beowulf's skull as hard as rock.
28. Beowulf fights for the people, even in battle he entertains.
29. It wouldn't be Skullgirls without loads of comedy, even for the more serious combatants.
I don't know much about programming, but I'm under the impression that elevating low attacks by using a platform in a non-platform fighter might be difficult. I hope Mike Z doesn't suffer too much while making Beowulf.
30. Now this is interesting, the chair looks like it'll stay standing after the wicked flaming projectile. Maybe on the way down after the attack Beowulf can bounce right off the chair into another attack, like an elbow drop. If that's the case then Beowulf is definitely going to be a highly technical and very agile character.
32. So it looks like that attacks with the chair will be more focused on impacts while attacks without the chair will be more focused on grappling. I like that, there may be hope for Beowulf being a character that's easy to use but difficult to master.
33. Now we're getting into dashes. I can't tell how it works at this point, but I'm hoping that it will be purely for movement until a command is entered. Although I'm still alright with it being a two in one dash grab like Akihiko's Kill Rush. I like the option to hold the grab buttons for a spin that can change the move's properties.
34. I've seen this already but it never gets old.
35. Another example of The Hurting changing its shape. Beowulf's got swag for days.
36. Is the move itself a taunt, or is it like an extra taunt connected to one of his normal moves? Either way it's pretty boss.
37. This is funny, but accidental attacks are more Minette's thing.
38. I'm so happy that the wolf pelt might be getting some use, I had my own ideas for it but this is the best I've seen. Those teeth have gotta hurt.
39. This is good for a standard throw, it shows off how strong he is. It's going to be great seeing him do this to Big Band.
40. I don't think anyone enjoys getting manhandled like this, well maybe Cerebella. Seriously though, the interaction in this move might be too complicated, they would have to draw out new frames for every character like in Cerebella's Excellebella. Who knows, Lab Zero works hard and they might be willing to put in the effort.
41. Now this is a perfect way to retrieve The Hurting, I hope they use this instead of the string.
42. Last but not least, Beowulf's early palette map. We all wanted it and Lab Zero delivered, Beowulf will have shirtless palettes! Not only that, he'll have face paint and in an unexpected twist his arm hair is part of his palette so it can be optional. Lab Zero is definitely catering to the ladies. I like how the elbows and knees are separate sections of the map, gloves are also a possibility. There's a lot of potential in Beowulf's palette map that I haven't seen yet with other characters, and it isn't even finished yet.