- Joined
- Sep 3, 2013
- Messages
- 2,405
- Reaction score
- 1,943
- Points
- 113
- Age
- 31
- Location
- Brentwood, Ca
- Steam
- HooliganComboFTW
If you been playing the Skullgirls beta you may have noticed it plays fairly differently compared to the full version. In the last Salty Stream (0:02:08 timestamp ) Mike Z stated that the current Skullgirls beta build gameplay changes will be added into the main PC build soon. Mike created a community poll vote awhile back for feedback on the beta changes where the "Yes" poll votes combined for 51% may have been one of the contributing factors for this decision. Below is the summary of these upcoming changes from Mike.. [prebreak][/prebreak]
- IPS is the same (don't start a chain with a move you've previously hit with, Stage 5, etc.)
- Counterhit moves do 150% damage, on the counterhit hit only.
- Combos started by an assist are scaled to 66% (1000 dmg -> 667 dmg). Combos started by a counterhit assist are scaled to 90% (1000 dmg -> 900 dmg). Assists during combos do not additionally affect scaling.
- Undizzy now gets added anytime after Stage 2; the limit for a burst is 240, but the Undizzy value can go higher than that and is not capped at 240 after your combo finishes; the Undizzy falloff after a combo is much faster; even if your Undizzy is above 240, it will not give a burst until you reach Stage 5, to help allow short combos after resets even at full Undizzy.
- Counterhits subtract Undizzy: a Light normal attack subtracts 25, Medium normals/specials/projectiles/assists/throws 50, and Hard normals 100. Undizzy CAN go below 0, so a Counterhit combo can grant you up to 340 Undizzy to work with. It will reset to zero if it is below zero when the opponent recovers.
tl;dr Combos are much shorter; resets are still useful; bursts will be more frequent until people get comfortable with the new system. Good damage for < 1 meter so far seems to be about 7-7.5k instead of 9.5-10k.
Mike has not decided yet if these changes will wait until Big Band is finished or not. What is guaranteed is that the changes won't happen until sometime after NEC tourney event which will be run on the current MDE build.
What are your thoughts, concerns, praises, criticisms, etc regarding these upcoming changes in the horizon?