1) sniper shot can be used at any distance, including outside the reach of brass knuckles, or at least far enough away to block anything BUT H brass knuckles, meaning 1 free hit, not a free combo.
2) EKG flatliner is a low profile hit, they'd have to waste a meter to hit or parry the super (some people can parry the world, it's awesome) because brass knuckles won't hit a ground level EKG.
3) Best friends forever if used as a counter makes SSJ and brass knuckles useless, however used randomly it's an easy combo anyways, because of the long prep time and low profile of the hit.
on block or armor since the move continues long after the actual hit, it's -47.
in comparison:
EKG flatliner is -27
Sniper shot is 20 frames total (game isn't displaying the recover after block with a - for some reason, so lets assume 20 total) and can be used at any distance.
Best Friends Forever is anywhere from -24 to -12 based on the distance from the opponent.
EKG flatliner and BFF don't put the opponent right beside BB and EKG turns around and hits again meaning they have to block initially or burn a meter to super out.
Basically at the moment a chicken blocking BB who falls out've a combo or waits for a link has an automatic advantage over most of beowulfs moves, and the only option beowulf has that can counter brass knuckles with is kicking the chair (which only works IF you have the chair and limits some of your options), C. LK which without the chair can't be combo'd out've, or to anticipate a brass knuckles an C. HP without the chair at the last second/block.
The only reason I brought this up is that BB has a lot of the same range on hitboxes as beowulf, and options that are incredibly good against him, so I was wondering about allowing allowing his level 1 which is supposed to have fullscreen knockback hit through BB's armor just to even the odds a little.
PS the option of baiting the chicken-blocking BB into a raw/command grab would be fantastic if the kicks/punchs with knockback were able to be combo'd out of, even if it automatically put the person in stage 3 or something. whether or not that's gonna happen is up to Mike Z, and honestly I'm not sure how well that'd balance so my opinion is null on that bit.
TL:DR: any BB the plays super defensively and just blocks beowulf 1v1 until the beowulf makes a mistake or supers has an automatic advantage over beowulf, at least at the moment. So why not buff the lvl 1 if only a little bit against BB?
Research is a good thing