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So, I'm just gonna write this down even though nobody will agree with me...
I think I prefer M Beat assist over L Beat.
I play Cerebella, so some of this is Cerebella-based, but here are my reasons:
+ Provides the Dynamo -> OTG F+HP + assist pickup on Squigly/Fortune/Robo, which L Beat doesn't. (It canNOT work in Squigly, and only like 5% works on Fortune/Robo.) This is the biggest deal to me, because it lets you convert for 1 bar.
+ Makes instant Battle Butt + assist completely safe on block. If they crouch-block the M Beat you are +5, if they stand block it you are like +30ish. (L Beat is -6 in the same situation, so M provides 11f more blockstun.)
+ M Beat hits behind Big Band on the first hit. It is actually a better assist to get out of crossup pressure.
+ M Beat is completely strike invincible up till the active frames, L Beat is vulnerable for the first two frames. In my testing so far, M Beat is a better get-off-me call for most pressure, both because of where it hits and that it is not extra vulnerable, and it's also a real Alpha Counter that won't lose to hits.
+ M Beat is active for longer on each hit, so you tend to beat more things in more situations.
+ Does more damage, holds the opponent for longer, has longer blockstun.
+ Allows conversions from trades that L Beat would not, because it takes longer and holds them in place longer.
+ You get the single-hit trade where the opponent goes flying away far less often because it has 3 active frames and is invincible for all of them.
+ Since it has longer hitstop and blockstun, it's a better lockdown assist than L Beat, particularly vs airborne people.
- M Beat is 2f slower. This can actually be used as a plus, since it gives great stagger pressure, but I'll list it as a minus.
- Doesn't have the vertical range of L Beat. I don't hit people jumping around with L Beat all that much in situations where I have had M Beat fail, so this isn't a very big deal to me.
[edit]
Also, Cerebella + M Beat have a 3-bar 100% in 2v3 off c.LK, that doesn't work with L Beat. :^P
I think I prefer M Beat assist over L Beat.
I play Cerebella, so some of this is Cerebella-based, but here are my reasons:
+ Provides the Dynamo -> OTG F+HP + assist pickup on Squigly/Fortune/Robo, which L Beat doesn't. (It canNOT work in Squigly, and only like 5% works on Fortune/Robo.) This is the biggest deal to me, because it lets you convert for 1 bar.
+ Makes instant Battle Butt + assist completely safe on block. If they crouch-block the M Beat you are +5, if they stand block it you are like +30ish. (L Beat is -6 in the same situation, so M provides 11f more blockstun.)
+ M Beat hits behind Big Band on the first hit. It is actually a better assist to get out of crossup pressure.
+ M Beat is completely strike invincible up till the active frames, L Beat is vulnerable for the first two frames. In my testing so far, M Beat is a better get-off-me call for most pressure, both because of where it hits and that it is not extra vulnerable, and it's also a real Alpha Counter that won't lose to hits.
+ M Beat is active for longer on each hit, so you tend to beat more things in more situations.
+ Does more damage, holds the opponent for longer, has longer blockstun.
+ Allows conversions from trades that L Beat would not, because it takes longer and holds them in place longer.
+ You get the single-hit trade where the opponent goes flying away far less often because it has 3 active frames and is invincible for all of them.
+ Since it has longer hitstop and blockstun, it's a better lockdown assist than L Beat, particularly vs airborne people.
- M Beat is 2f slower. This can actually be used as a plus, since it gives great stagger pressure, but I'll list it as a minus.
- Doesn't have the vertical range of L Beat. I don't hit people jumping around with L Beat all that much in situations where I have had M Beat fail, so this isn't a very big deal to me.
[edit]
Also, Cerebella + M Beat have a 3-bar 100% in 2v3 off c.LK, that doesn't work with L Beat. :^P
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