Appreciate the feedback so far, going to be making some changes and testing out some experiments hopefully this week. For those advocating for brand new mechanics and redesigning things completely (many of which are asking for new art), we won't be doing anything like that right now as the character needs to begin to stabilize for her release. We're open to revisiting some of her tools as part the beta cycle after her release dedicated for balancing and experiments though!
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• Tag in has to have a lot of recovery or else Ice Shot will be safe on tag in (no), but perhaps her Normal Shot from Tag In can just always knockdown.
• We can hopefully experiment with a level one version of Parting Gift, but I'd very much like to avoid anything that cheats DHC or meterspending rules as a result of it being a two part super.
• For Girl's Night, outtake will probably interact with it somehow as a counterplay option, but the extent of how that will work remains to be seen.
• Lots of other reasonable QoL or minor tweaks suggested we're open to implementing, so we'll give them a shot and see what makes it into the next patch.
• Please do continue reporting bugs in official channels (new threads on SH in bug sections, or Discord) so we can get them all resolved for her release, and thank you for all of the bugs reported so far!
Backdash is 6F start up, are you going from a backwards input and completing 236P in 6F? I like to think I'm okay at inputs but 4,4,236P or 4+PP,236P in 6 frames is really hard even for me - are you trying to do this from a buffered backdash somewhere?