I have added day 1 text as spoiler. I will update this original post with relevant updates to make easier.
WIP Animations:
Idle Frame 1
S.MP -- 6/7/2014
S.MK -- 5/10/2014
S.HK -- 5/18/2014
Main reason I haven't completed Idle animation: It is because it is like the most important animation. You see it the most and it is up to half a second in length(? not sure, hard to tell from slow-mo).
WIP Animations:
Idle Frame 1
S.MP -- 6/7/2014
S.MK -- 5/10/2014
S.HK -- 5/18/2014
Main reason I haven't completed Idle animation: It is because it is like the most important animation. You see it the most and it is up to half a second in length(? not sure, hard to tell from slow-mo).
Hello!
I am going to journal my progress making animations for Black Dahlia for fun.
For me, the most important thing to get down right is the idle animation. I already had an idea in my head of what it should look like. I knew I wanted Black Dahlia to have her hand on her hip, possibly playing with her fingers impatiently, moving the bullet that is in the barrel of the gun. Thankfully the image here: http://skullgirls.wikia.com/wiki/Black_Dahlia was a great place to start. I took many progress shots if you would like to see my progress.
I started the process with mouse, but it looked terrible, so I went to buy a Wacom Intuos tablet. If I am not working on it as much as I'd like, I will return it within the first 14 days. Not a huge commitment.
This is only a progress shot. As you can see, I haven't added Dahlia's cape. The dress needs a lot of work. The head needs work. The gun is my biggest challenge currently. Right now I see it looks pretty terrible. My strategy when I start again is to draw lines of perspective to map the gun to. If anyone else has advice on a better way to go about the gun, it is highly appreciated. I am considering saving all dress animation for last.
Attached is a height comparison.
Next To-Do:
X Finish Gun 3D Map
X Re-factor First Frame
X Complete First Frame of Idle Animation
I am going to journal my progress making animations for Black Dahlia for fun.
For me, the most important thing to get down right is the idle animation. I already had an idea in my head of what it should look like. I knew I wanted Black Dahlia to have her hand on her hip, possibly playing with her fingers impatiently, moving the bullet that is in the barrel of the gun. Thankfully the image here: http://skullgirls.wikia.com/wiki/Black_Dahlia was a great place to start. I took many progress shots if you would like to see my progress.
I started the process with mouse, but it looked terrible, so I went to buy a Wacom Intuos tablet. If I am not working on it as much as I'd like, I will return it within the first 14 days. Not a huge commitment.
This is only a progress shot. As you can see, I haven't added Dahlia's cape. The dress needs a lot of work. The head needs work. The gun is my biggest challenge currently. Right now I see it looks pretty terrible. My strategy when I start again is to draw lines of perspective to map the gun to. If anyone else has advice on a better way to go about the gun, it is highly appreciated. I am considering saving all dress animation for last.
Attached is a height comparison.
Next To-Do:
X Finish Gun 3D Map
X Re-factor First Frame
X Complete First Frame of Idle Animation
Attachments
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