Thank you!
If you're gonna animate stuff for a fighting game, make sure there's a hit frame in there. That one hasn't really got a frame I'd pick out as the hit (it has frames before and after it) and there are lots of smears on everything...WIP.
Possible S. HK.
Dahlia's got at least two pictures in Peacock's ending, I didn't see those mentioned but I may have missed it.
If you're gonna animate stuff for a fighting game, make sure there's a hit frame in there. That one hasn't really got a frame I'd pick out as the hit (it has frames before and after it) and there are lots of smears on everything...
Two!? Snaps. I only know this one:
http://img3.wikia.nocookie.net/__cb20130130083436/skullgirls/images/2/2c/Black_dahlia.jpg
Will add that frame. Will cut back on smears and use them mainly to emphasize hit frame. I play on 10% slow mode and do attacks to try to get the idea of smear amount used.
Thank you for the input!
It's not an overhead because it starts from the ground and kicks up, not the other way around.
Really, I think 3rd Strike should be the reference for all fighting game animation, followed closely by Garou, and then old episodes of Popeye.
Generally from what I read about cerecopter, Mike will remove unneeded frames and extend frame length when they start adding the attacks to the game before adding the hurtboxes (I think? Maybe during same process Idk). But yeah, I think in game it would look more like this:
Try to keep this in mind at all times. This is your animation thing. The Annie thread got completely overwhelmed with people discussing and deciding what they felt was most correct.
Thanks a ton for the feedback! Yeah, I've tried to make that point clear that this is for fun. When MikeZ posted in response my first fear was "cease and desist". I'm no professional animator or artist. These are my first two animations since I was 14(read 10 years). I use to draw/paint (not anime, mainly expressionism, life drawing, surrealism) and always wanted to be an artist so I wanted to do something again that let me enjoy the process again. I love the time-sink and I'm learning a lot. So far I've worked on it everyday since the first day I've started (Seinfeld method) and it makes me feel good. I've enjoyed all the valid criticism and input.
I don't know, her whole thing is being an old-lady themed assassin. I don't see her having tech like peacock.
WIP.
Possible S. HK. Not an overhead; meant to be a hard/soft knockdown. Meant to be a counter to C. LK footsies. Dahlia is meant to be a trickster in battle. Also AA. Might change animation to look like/be less of AA. Animation needs lots of work. I can imagine doing this to super when predicting a low footsy. No hurt box on gun.