View619
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Cancel forward dash into chicken block. It's not like you can block immediately out of air dash either.
Don't see the need for the change. Maybe we as a community need to learn how not die to mashed supers.
Also not too thrilled on losing lvl2 Sing xx Opera. Squigly has to commit her highly-valued P-Charge and meter to get it done and is one of her best tools versus zoning (and with the plane change it's not even guaranteed on Peacock) and approaches. I guess it's not as bad as it was before the lvl2 Sing fix, but it'll be in the mostly-worthless territory. Why spend charge + meter for some chip damage?
If you can get close enough to do so since everyone just mashes pushblock. And with Squig's forward mobility it usually works.
So because she used meter, she should get an unblockable?Don't see the need for the change. Maybe we as a community need to learn how not die to mashed supers.
Also not too thrilled on losing lvl2 Sing xx Opera. Squigly has to commit her highly-valued P-Charge and meter to get it done and is one of her best tools versus zoning (and with the plane change it's not even guaranteed on Peacock) and approaches. I guess it's not as bad as it was before the lvl2 Sing fix, but it'll be in the mostly-worthless territory. Why spend charge + meter for some chip damage?
Mostly agreed except her DP is unusable garbage even with stance charged (still has vulnerable startup frames).I think SBO is fine with this change. If you just throw that out randomly and hope for the best, I'd argue that you're using it wrong
It's a way to punish unsafe moves, of which I don't think "neglecting to hold back when you might as well have been" qualifies. If anything, this change encourages smarter use of it as opposed to mashing it out as soon as you see something move
(And her DP is fine)
If you weren't blocking why exactly should you be safe? You get bopped for not blocking just like any other situation. Moving forward is short bursts and chicken blocking make using Sing xx Opera a risky business for the Squig. If you don't do something like that, you are being unsafe and not respecting Squigly so you deserve your fate.I think SBO is fine with this change. If you just throw that out randomly and hope for the best, I'd argue that you're using it wrong
It's a way to punish unsafe moves, of which I don't think "neglecting to hold back when you might as well have been" qualifies. If anything, this change encourages smarter use of it as opposed to mashing it out as soon as you see something move
(And her DP is fine)
Unless it's been changed, can't you do sing>sbo>grave digger and if you haven't jumped after sbo, you're grass?EDIT: this is in response to iLoli.
It's not an unblockable; if you're holding back before she starts the sequence, you'll block it fine.
She can't do it on reaction to you moving forward if you move forward carefully in small movements (even if her reaction time was 0f, which it isn't, it still takes her longer to input it than it does for you to just input back), and it's perfectly baitable. If you don't just braindeadedly run forward, she has to guess. Is it good? Yeah, but even with it, Squigs is low tier, so who cares? It's interesting to play around, if you don't just think it's your right to always go ham.
Nope; doesn't catch pre-jump frames. A person can jump in place for days, and you'd never catch them with Daisy.
How is it any more unblockable than any other "hits on frame 1" move ever? I don't see people calling ST Ken's fierce Shoryu an unblockable.
Up until this statement, I was agreeing with you.
Of course the problem is that those are also vulnerable. Startup, I mean.
I realize this isn't a thread about Squigly's DP (And I'm sure it's a subject that's been discussed to death in the past) but I can't resist voicing my opinion on thisHer DP is trash. Whether assist or point, it always goes through the "stance filter", which gives it extra startup compared to other DPs. EVEN AT Lv2, it has shitty startup. Also, the point of a DP is knockdown, which hers DOESN'T at Lv1. So, tell me, how is her DP "fine" when she's handicapped, compared to other DPs?
"Do Sing anytime even at full-stage distance, look at opponent, if vulnerable do the appropriate super, if not don't" is very different from "up-close try a DP or an up-ball with no failsafe". It's even different from "do Tanden Renki and react appropriately".
Fierce shoryu and up-ball also don't require a full stance charge to use in the first place and a meter to actually hit with.
I don't know about Lariat, but SPD was 0f. SO MEAN.
Even if that does end up being the case (which I don't necessarily agree with), now isn't the time to implement it IMO. Let Encore ride until it's time for the next "major" update (by major, I mean like Capcom "Super to AE " level update).
That typo, by the way, is EXACTLY why we named it what we named it.
Not the most recommended idea, but holding charge (already went through stance frames) makes them invincible frame 1.
I don't see how getting rid of Sing xx Opera makes Squigly any more fun for anyone besides people that don't like Sing xx Opera. Although it is a big part of many Squigly player's arsenal, it's not something anyone solely relies on as it's costly to do and situational. And I don't believe that it's existence is somehow overshadowing any of Squigly's other tools or holding back some Squig tech renaissance.
If you don't do super you open yourself up to be punished for the Sing. It's not like it's risk-free.