Basic Blockstrings to Practice PB/PBGC vs:
Parasoul: cLK cMK sHPx2 xx L.Tearshot, cLK cMK cHP xx L.Tearshot
Bonus Note: Parasouls will always do Tearshot after anything and you always get free Reflects there
MsFortune: cLK sMK sHP xx L.Rekka, cLK sMK sHK xx L.Rekka, cLK sHP xx L.Rekka
Fukua: cLKx2 sMK (sHP), cLK cMK cHP xx L.Shadow
Note: cHP xx L.Shadow is nowhere close to a blockstring and cHP is really minus in general, so this is a prime spot to mash
Basic reactable mixups that I do:
Parasoul:
cLK cMK sHPx2 xx L.Shot, sLP sMP xx L.Egret, Dashjump j4LK
4HK anywhere (cLK cMK 4HK, restand cLP 4HK, etc)
Corner: sHPx2 xx L.Shot, sLK sMKx2 sHK xx M.Toss, Dashunder cLK
MsFortune:
cHP - jHP ad jLK jMK(1) jHK(fastfall), Dashunder cLK
sHK xx L.Fiber, jLP jMK(1) jHK(fastfall), Dashunder cLK
Rekka(x1-x2) into RekkaOverhead/Delayed Slide
IAD jHP anywhere (Rekka-Rekka-Slide sLPx2 IAD jHP, restand IAD jHP, etc)
Fukua:
cMP cHP xx M.Shadow, Dashunder sHP
cMP into Low/Throw (not reactable, but you can DJ out of this or perhaps jLP with very strict timing)
HK.Shadow anywhere
jHK xx L.Fireball (both blocked), cLK from the other side after falling over
sHP - jMK, delay delay jHK
Other Notes (Bella only, cant really recall what went on with Band other than fullscreen jump Fireball):
- Neutral seemed ok, pretty calm/collected, pressed buttons well enough while avoiding my things largely.
HOWEVER, you didn't really make me afraid of getting hit, due to a severe lack of MGR or Jump - Late Airthrow etc
On the ground pretty much everything was cLK / Titan Knuckle, in the Air you pretty much always pressed some button, so I would crouchblock ground, upback vs air and never get hit
Possibly try to land more assist punishes.. it isn't easy, but Fortune also has a hard time defending her assists when head-on
Any hit helps, both for the lockout and actual damage, so eg when you jump over Drill just always try to come down with a jHK or at least jLK or what have you
- Same thing, but obviously much worse here, with uuuh.. the entire offence. Mixups/Resets, on block pressure, decisionmaking etc. Needs work.
VERY few resets in general. cMK crossup once when I was cornered (but not even with runstop, just let me fall), cMP super delay xx DDrop and a very few Kanchous, that was it.
Needs more cLK/MGR mixups everywhere + cMK jLK delay jMP crossup + Kanchous in random places + stuff like cHP jLP plink airthrow + cMK runstop jump airthrow + cMK delay jHK vs corner etc etc etc Bella has a lot lot of reset options none of which you use, which makes me rather unafraid
Runstooooooooop
Too predictable on the things that you did. Eg when you landed Titan Knuckle, 99% of the time you did dash dash MGR - so I just upbacked away. The one time you pressed cLK, I upbacked away anyway, due to you being out of range. Practice turning this into an actual mixup situation
A thing you hit me with *when you tried it* was cLK cMP (blocked) xx Kanchou, or cLK cMP cHP (blocked) xx Kanchou. You did that three times, I got hit three times (one of those being a happy birthday into double snap, where you then dropped the Doublesnap.. DO NOT DROP DOUBLESNAPS!). Why not do it more often?
Bunch of occasions I think where you laid the hurt on one of my assists (eg two Titan Knuckles and a mini combo on Fukua, which is 50% life in 1v3), then scored a hit on my point but didn't snap. Snap more.
You kept doing (last time too) cMK into j2MP - which I presume is supposed to be cMK into jMP but screwed up. Don't screw that up - or at least not in that way. That really shouldn't ever happen.
- Defence was WAY too passive
Reversal more! This is the opposite of what most people say at most times, where if you do a single reversal in 100 games they go "Mash less"
But I think it is important that one learns when and how to reversal vs whom
This isn't just the "Complete lack of PBGC" issue, but also just Supers/LnL/Run-Ram in general
Bella is a toolbox of reversals, but the only things you did were a lot of DDrop once (which has 4f of hit vulnerable startup and got CHd every time) and Horns rarely (mostly when I was grounded and at max cLK range, where Horns is guaranteed to whiff..)
When you have 3 bars and I get to call assist and do some silly mixups on you, your Bella is lacking a .. crucial .. thing.
Band hurt me a lot cus he did a bunch of Beat Extends. Bella just always sat there and took mixups until she got hit; the two Dynamos you did in the entire set .. connected!
Of course senselessly mashing everywhere is a bad idea, but you NEED to make me scared of just going for nonstop bullshit.
If I don't expect you to reversal and you do, I take a lot of dmg.
If I expect you to reversal, I will stop attacking. If you didn't - tadaa, you get a free out.
Especially important for lockdown assist bollocks, where I call Fuk and then just run in and push buttons.. if you hit me with a reversal here, I take SO MUCH damage!!
The important thing is that Reversals are strengthening your defence even if they don't hit.
If I bait a super on a guess and yeah you supered and I get to punish you, I will have in my mind "This guy reversals sometimes, be careful with your offence!" and run a lot, lot less wild
Will try to use Burstbaits, or block + DP assist, or whatever .. Which in turn makes all the things I do way easier to avoid than if I get to molest you with invisible resets and unreactable high/low/throws
I wasn't as nice - hit you with a bunch of stuff (most notably Fortune super DHC BFF);
Not even because I was scared of what you could/would do - just to send a statement of "I am not letting you play your game for free"
Reversals in SG are really, really strong.
Bonus note on the "too passive" note: Sometimes, uuuh, just push buttons; as bad as that sounds
I don't think you even attempted a single time to falling jLK me out of one of my crossunder stuff
It doesn't necessarily work, and if it doesn't you're taking a bit more dmg, but .. then you learned that you can't do that against this setup!
What if I spent all game doing mixups that I can just get jabbed out of? You wouldn't know!
If you think that Button pushes are too much of a risk, then at least attempt to Doublejump out of my stuff more. It is often quite doable, and carries very little risk.
Other than that, yeah, PB and PBGC practice + try and learn to react to the reactable stuff.
Hope this helps!