well air lp lk s.mp all have blow outs so player 2 does recover in the air. so it's not ALL moves vs air = knock down. But yeah I can see where juggles can get kinda silly and broken. I tried to keep the combos a little more practical in how Zero Dimensions want the game to be. Should I relay what you said back to the them?
This. It's a little sad, though.
sigh... Mike's not going to like it but... To do super you do Quarter Circle Forwards Triple Punch. Now in the current build there is a bug where if you press s.hp and then do qcf lp afterwords both on hit or whiff you get super 100%. The next Alpha build will have the game take in the triple punch and kick macros so there's that to be happy for... later on... :S
oh no. No rules broken. The only rule with Cerebrawl is that if someone says "Sick" you have to reply likewise or "Hella" other than that yeah we can have CereBrawl stuff here on SkullHeart and you can talk to the Dev guys over on the discords. Really you can talk to them about whatever they are totally relaxed and chill about everything.
I understand and respect your thoughts. But hey these guys are super intentive and are willing to listen to people and will try to adjust to make it as best as possible. So automatically these guys are better than some other dev guys who were trying to make a fighter off of the heels of SG...I don't find the characters appealing and the animations look thought before the gameplay, which is never a good idea. Must be that I'm cynical by now for these "Skullgirls made it, now let's make our own indie fighting game based on another fighting game!" but I wish them the best. I might even buy it once it comes out, who knows.
inb4 Skullgirls 2 Deadly Airport
[I guess I'm going to be the only person posting stuff here about this game... oh well, gonna hold onto the torch then.]
FAN MUSIC TIME:
And actual music by 2Mello
https://instaud.io/kzt
Welp I'm off then, buh-bye.
[drags face on shattered glass...]
OI OI OI OI~!
I'd be okay with infinite juggles if they were going for an American version of Hotoku no Ken.Yeah... I think they guys are starting to realize that maybe they do need to balance a few things... This is why currently the Juggle system is turned up pretty high. Like compare Alpha v 0.1 E to Alpha v 0.2 A, In Version E you can do juggles for days... [ and I think Mike was none too pleased about it ] now in Version 0.2 at the start of a combo you can do some pretty good juggles but after 5 hits your opponent is going to slip thru unless you know which normal to use to keep them in the juggle. [ Also after that point it's nearly impossible to combo into a super unless you juggle the opponent with a normal Which Knuckle then cancel that into the Super, and my gosh the timing needs to be just right. ]