the important question is 'can a designer think of things which are wrong with the game,' the answer to which is 'yes, and many already have.'
Okay, I'm a designer and I think chess has a terrible fault, which is the blatant racism of putting the player with the white pieces in a superior position over the black ones.
In my opinion, black should move first, or at least there should be a coin toss prior to every match, which determines which colour gets the first move right.
Now I'm a designer and I thought of a thing that is wrong with the game. Does that make me right?
http://en.wikipedia.org/wiki/Stalemate#Proposed_rule_change some people think Stalemate should be a win for the one that is stalemating.
Now, would that change actually make the game a better one?
I can't follow your train of thought at all.. of course anyone can "think of things which are wrong with the game". But whether those things are actually 'wrong with the game' or they're just stupid people.. ..who calls the verdict on that?
I'm sure you'll find someone who thinks chess would be a better game like this:
But what is this supposed to tell me??
it is easily possible to make a game better for (a)spectators, (b)new players, and (c)top players all at the same time. it happens all the time, probably constantly, in the development periods of all kinds of games.
You did this before, too -- do you actually notice what you are writing there.
You also kind of lost me somewhere in the middle of the path..
You are dodging every question on what you think is wrong with the game, dropped the Kingwalk idea, and are now just debating whether there is a theoretical possibility of someone coming up with an idea that makes chess objectively better, but already know that even if that happened, said rule change would never get implemented..?
Yeah.. sure? If this is really all that you're even talking about anymore ("It's way easy!" - "Okay do it" - "I don't have to do it, it was done during the beta test of some video game before, so obviously it'd be a piece of cake here as well"), then uh.. yeah!! You're right!! I'll drop this conversation and hope I get to talk about chess rather than senseless theoretical constructs.
If not, I'd request some explanation what point you're trying to get across
The queen was given a heap of power by being able to fully traverse ranks and files.
Oh come on, that was in 1500 or some shit.
Just about any semi reasonable change to chess with the intended goal to be to keep, positional and tactical chess alive, but to throw the opening theory back on its heels, could be seen as a good change.. For everyone.
How many SuperGMs have you talked to that you can confidently claim this "For everyone" statement? Just like there are FG players who enjoy difficult execution and want to grind 1f links for hours, there are chess players who love sitting in their room, coming up with an opening novelty in the 26th move, uncorking it and making headlines with a spectacular win.
For spectators, I don't really see how it matters whether a move was home preparation or an OTB insight?
For lower level players, opening theory barely matters at all, since their opponent's won't know it, and you have to understand the positions rather than memorizing moves.
So, who is this "everyone" you are speaking of? The 2300 rated player who wants to take the step into IM level, but is too lazy to keep up with developments in theory?
Most people who I hear complaining about this are people who have no idea about the game at all and just read in some shitty newspaper that chess is boring, so when you ask them why, they go "Well all you do is learn 30 moves by heart and then it's a draw every match!! LOL!!!" which is.. rather far away from the truth.
btw: Openings are the main thing which really evolves over time, and will continue evolving "for ever". If you take this out, the overall development of the game starts to stumble.. maybe?
I also recommended Carlsen before :^)
Chess makes me rage harder than FGs ever did.
:o I never raged at chess. Why, when, how?