So I was testing a potentially sick level 2 yomi reset, which is launch j.HK adc j.LK j.MK j.HP fastfall s.HP to counterhit the opponent out of escaping an air throw reset, and I noticed the undizzy didn't go down. Is undizzy supposed to function like this or is this a bug? It also happens with other counterhits (I only tested this with throw inputs - EDIT: Undizzy goes down if other counter hits happen that aren't throw input so I guess this is related to throw inputs only and is a bug that I should have posted about in bug reports so if a mod can move it there that'd be fantastic) during combos so it made me think that it's supposed to be a feature but it may not be so here it is:
Go to 0:10 because I didn't do it the first time and I have no video editor software/am extremely lazy.
@Mike_Z
Go to 0:10 because I didn't do it the first time and I have no video editor software/am extremely lazy.
@Mike_Z
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