- Joined
- Oct 15, 2016
- Messages
- 10
- Reaction score
- 4
- Points
- 3
- Age
- 26
- Location
- San Marcos, CA
- Steam
- corporalnoiz
- PSN
- Necrosquelch
- XBL
- Necrosquelch
Hey, there! I'm Necrosquelch, Necro for short, and like many of you I'm looking to improve my game. It's worth mentioning that this isn't the first time I've played Skullgirls(I played fairly regularly about a year and a half ago), but this is the first time I've decided I was going to set aside time and actually get good at it. I came to this conclusion due to a story that you can read on my introduction here since I refuse to retype it, but regardless of that I don't simply intend to improve. I'd eventually like to fight in and win tournaments and I intend to accomplish that just as much as I intend to graduate college. Similar to how I'm in the early stages of my college career with no professional experience I'm at absolute ground zero in fighting games without ever having tried anything too advanced in the past.
I've chosen Miss Fortune as my main due to her aggressive play style and just because she's one of my favorite characters as characters alone. I like the look of her moveset, I'm a big fan of her overall design, her abilities are pretty unique, and of course she's a Grade A goofball. Eliza follows up as my second choice for similar reasons, though I'm having trouble deciding on a third. I'd originally stated that I'd make my third character Beowulf, but as I think of it more and more I'd like to have a Scare Squad of sorts; characters with more morbid themes and abilities attract me. That said, Valentine, Double, and Painwheel are the three I'm stuck between(even though I'm well aware of Painwheel's stance as a popularly low-tier character, but frankly getting good with a low-tier character sounds like an interesting challenge in itself).
I've only started practicing and running drills over the past three days between schoolwork and my job and what I've noticed is my focus on combos. I'm able to pull off a few combos I've made up on my own multiple times without error as well as some others I've stitched together from threads I've read on here and reddit, Frankenstein style. It'll take a long while before I can really burn them into my muscle memory, though.
I of course acknowledge combos as an important tool, but I feel I may be getting a bit ahead of myself. I'd like to practice effective movement and blocking before I do too much more digging into BnB combos and the like. A 40 hit, high-damaging combo is useless unless you can get to your opponent and get your poke off, right?
Anyway, hopefully through this I'll be able to find some new people to practice and train with and get some tips on how to improve. Hit me up if you ever want to play together! If I'm available it's always welcome!
I've chosen Miss Fortune as my main due to her aggressive play style and just because she's one of my favorite characters as characters alone. I like the look of her moveset, I'm a big fan of her overall design, her abilities are pretty unique, and of course she's a Grade A goofball. Eliza follows up as my second choice for similar reasons, though I'm having trouble deciding on a third. I'd originally stated that I'd make my third character Beowulf, but as I think of it more and more I'd like to have a Scare Squad of sorts; characters with more morbid themes and abilities attract me. That said, Valentine, Double, and Painwheel are the three I'm stuck between(even though I'm well aware of Painwheel's stance as a popularly low-tier character, but frankly getting good with a low-tier character sounds like an interesting challenge in itself).
I've only started practicing and running drills over the past three days between schoolwork and my job and what I've noticed is my focus on combos. I'm able to pull off a few combos I've made up on my own multiple times without error as well as some others I've stitched together from threads I've read on here and reddit, Frankenstein style. It'll take a long while before I can really burn them into my muscle memory, though.
I of course acknowledge combos as an important tool, but I feel I may be getting a bit ahead of myself. I'd like to practice effective movement and blocking before I do too much more digging into BnB combos and the like. A 40 hit, high-damaging combo is useless unless you can get to your opponent and get your poke off, right?
Anyway, hopefully through this I'll be able to find some new people to practice and train with and get some tips on how to improve. Hit me up if you ever want to play together! If I'm available it's always welcome!