BallotBoxer
you're gonna carry that salt
- Joined
- Dec 12, 2013
- Messages
- 639
- Reaction score
- 2,149
- Points
- 93
Haha, a physical DAC is like asking for a physical Wikipedia. A forest would have to die just for one set.
Whatever price Lab Zero picks is fine with me. It doesn't devalue what I already have. What I can't stand are some people that were torrenting it. Just giving it away like it were nothing.
DAC breaks up into seven folders:
The only thing missing would be an x-sheet, or whatever the proper name is for keyframe layout (you know, frame duration) to see how the animation is supposed to be timed.
Whatever price Lab Zero picks is fine with me. It doesn't devalue what I already have. What I can't stand are some people that were torrenting it. Just giving it away like it were nothing.
Think of all the official art you could want, all meticulously organized.
DAC breaks up into seven folders:
ArcadeSticks - almost two dozen high-res fight stick designs
Character Art - model sheets and action shots
Environment - high-res stage background paintings
Frame Dump - the biggest section, every character subdivded by every type of motion. The line art, default palette, and shading have been "baked" into single-layer PNG frames.
Keyart - character specific posters (like in the opening) and other art
ProductionArt - miscellaneous promotional images (t-shirt designs, concept art, etc.)
Story - every piece of the stories (backgrounds and talking heads)
Character Art - model sheets and action shots
Environment - high-res stage background paintings
Frame Dump - the biggest section, every character subdivded by every type of motion. The line art, default palette, and shading have been "baked" into single-layer PNG frames.
Keyart - character specific posters (like in the opening) and other art
ProductionArt - miscellaneous promotional images (t-shirt designs, concept art, etc.)
Story - every piece of the stories (backgrounds and talking heads)
The only thing missing would be an x-sheet, or whatever the proper name is for keyframe layout (you know, frame duration) to see how the animation is supposed to be timed.