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Don't BS me, how HARD is this game?

FGC _Blaze

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chukz15
After reading a couple threads, this doesn't seem to be a beginner friendly game, doesn't seem like there are a lot of beginners, and it doesn't help, that GOOD players are playing in BEGINNER lobbies.

I like flashy games like Marvel, but I don't want to make an investment in something that will only frustrate me.

(I'm not attacking the game in anyway, I haven't played the game yet, I just hate when asshats troll beginner lobbies, and taunt me when I'm trying to get better lol.)
 
The tutorials in the game are pretty nice, but not many people really hit up the tutorials since they've either been playing this game since it was on the 360/PS3, or they just think they can wing it and mash.

If anything I guess most beginners might be intimidated by the better players in this community and aren't willing to speak up? I mean, yeah, it doesn't help that experts go into beginner lobbies just to troll beginners.

To answer your question, though, I wouldn't say it's too hard. It helps to have some knowledge of fighting games, but the tutorials help lay down the basics pretty nicely. There will be times that this game frustrates you, but don't all fighting games do that?
 
In all seriousness SkullGirls is a rather easy game to learn to an intermediate level.

Let's compare against some games:
SF4, if you want somewhat damaging combos, require links which can drop in sensitivity to 1 frame. Spacing is incredibly important gameplay factor which requires extensive knowledge of your normals and specials versus the other 30+ characters in the game.

UMVC3, don't even on this one. In order to even play the game nowadays you must know a 100% combo to even have a chance. Even as a person you may consider "good" at SG I cannot execute them. Mixups are even more unfair to block than in SG.

In SkullGirls, almost all of the characters except for possibly Parasoul have intermediate combos that consist entirely of chains or jump loops and require no frustrating links and, in my opinion, the learning curve is very high. You can learn a match ready combo one in under and hour. This is much easier than most fighters in my opinion.

As for playing online, yes you will have those idiots who need an ego boost and go into beginner lobbies either looking for a win or thinking they are helping you get better and there are tactics in this game that are extremely strong. However, they are not unbeatable. If you put some time into the game, it will definitely reward you. It sure did for me.
 
Sounds, good, but the same was said about marvel.............:/ Only reason, I'm checking out SG is that I posted my video in SRK noob dojo, and nobody has responded to my post, and I'm busy I don;t have time to be waiting around, but I'll definitely check out the game more.
 
The game is $15 what's there to risk?

SkullGirls is probably the easiest fighter ever. I can't KOF or SF or Marvel but SkullGirls is easy mode if you can't handle SkullGirls reconsider your options. (no offense intended)

I will say that you will DEFINITELY feel discouraged at first (in online. Pressing the buttons offline is easy). If you do want to learn to the game you'll find yourself enjoying it.
 
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For a six button 2d fighter, the game itself is pretty friendly to beginners not just for Skullgirls, but for fighters in general. Has many tools at your disposal...

- A robust tutorial mode that will hold your hand every step of the way (from moving , to blocking sample mixups, to doing basic DHC combos) and even give explanations for most situations in the game. You won't get thrown a combo list and call it a day like other 'tutorials'.

- A very well done training mode that has CPU difficulty control, hitbox indicator, frame data, etc that you can take full advantage of at your own pace.

- Very lenient input threshold, you won't need any 1f linkers, essentially combos are fairly easy to pull off in this game without super strict timing like some other fighters tend to have.

- About online lobbies, you can just set up the beginner lobby, but you can also friend up with many people that are around your skill level. You are NOT the only beginner in this game. Far from it, the steam version attracted new players since release not just the veterans who migrated from consoles. Just saying you don't just have to hope that whoever enters your lobby is a beginner.

The community itself is full of helpful people that you can ask for advice/questions/have matches/etc to level up your game.

Hope you give the game a shot :PUN:
 
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but the same was said about marvel.............:/

I humbly disagree with this haha.....Marvel combos are so extended and so long that they can be a pain to learn and pull off consistently depending on the characters you choose. Like I love X-23 in that game. I like her movement and how she feels when I play her. However...the optimal combos which do almost NO damage compared to say Zero or Vergil require tiger-knee DP's and all kinds of crazy stuff that I could never hope to do at this point.
With SG I feel like I can pick up any character I want, put in work with them, and get them to work in a reasonable amount of time, so take that as you will.
 
I humbly disagree with this haha.....Marvel combos are so extended and so long that they can be a pain to learn and pull off consistently depending on the characters you choose. Like I love X-23 in that game. I like her movement and how she feels when I play her. However...the optimal combos which do almost NO damage compared to say Zero or Vergil require tiger-knee DP's and all kinds of crazy stuff that I could never hope to do at this point.
With SG I feel like I can pick up any character I want, put in work with them, and get them to work in a reasonable amount of time, so take that as you will.

Yeah, have to agree with this. You have to put in a few hours from time to time in training mode, but there's nothing or not much in the game that feels really "daunting" to learn imo.
 
Fighting games as a whole are hard, that's just the way it is. SG is pretty easy by comparison to most, so long as you don't get lost when there are assists flying all over the place.

There are quite a few beginners out there (it's just a matter of finding them), and I think the problem with more advanced players entering beginner lobbies is just that as soon as they learn a bit, they realize how deep the games go and so don't feel ready to step up to intermediate (but that's a topic that's been discussed elsewhere already).
 
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Actually, I don't think fighting games are hard, per se.

In, let's say a challenging action game, you might reach a boss who's difficulty level (the amount of execution you need, the speed of reactions you have to make, etc.) is set in stone. But in fighting games, how hard it is depends completely on who you are fighting. You can have a lot of fun playing with people who are at your own skill level against whom you don't have to master difficult execution or learn to make fast reactions.

The only thing I might see as truly hard is when some fighters have huge jumps in execution to mastering characters, where the game suddenly demands a very high amount of skill to execute basic bnb's and basic tactics needed win, and anyone who isn't willing to make that large jump or time investment will be stuck at a low level of play. However I definitely think Skullgirls is not one of those games and does a good job of offering sizable amounts of power to everyone with much more subtle differences for those willing to go the extra mile.

If that makes any sense.
 
Execution in SG easier than MVC3 and MVC2. There are a lot of systems built in that make the execution a lot easier. ie 360 throws without jumping, instant air dash are just up and dash, and there is no hitstun deterioration.

But at the same time it is still very hard and complex gameplay wise like any team assist based fighter.
 
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Skullgirls is really, extremely, ridiculously, unbelievably hard.
 
execution doesn't mean anything when you get bopped.
 
I'd say it's easier than the vast majority of other fighters on the market.
 

Those are some really long combos into 1 touches, granted they were resets, but that was no different than what happened to me when I was playing marvel though.
 
Just like any new fighter you tackle, take it one step at a time, and progress at your own pace. I always just find one good combo, a safe block string, and two or three mix ups with a character and go from there. But don't try to get too good too fast. There's no rush. Unless you're training for EVO 2014 or something.

Anyway Cranium Women is one of the easiest games I've picked up (next to Persona 4 Arena). Just take your time and don't give up.

But dat Painwheel:

image.jpg
 
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Combos have been shortened quit a bit since that version of the game.

As for your question whether the game is hard or not, that is relative to what you think is hard. What fighting games would you consider to be easy or hard? I think the game is easy in the sense that it is easy to do what you want, but blocking and being on the defensive can be pretty brutal.
 
Those are some really long combos into 1 touches, granted they were resets, but that was no different than what happened to me when I was playing marvel though.
Combos are much shorter now
 

Those are some really long combos into 1 touches, granted they were resets, but that was no different than what happened to me when I was playing marvel though.

You won't find that in the present build. You will have to learn how to read and block mix ups and stuff, but with all the changes that have been implemented, you won't have to wait a gajillion years trapped in a combo to do so.

Edit: Double Valentine'd
 
execution doesn't mean anything when you get bopped.
Getting bopped depends on you and your opponent not the game. You can get bopped at two player tettris.
 
If on a scale of Divekick(1) to Jojo's Bizarre Adventure(10), I'd say Skullgirls is about a 5, it sits perfectly on the middle ground between low execution and decent stratagem.

Blazblue (7), King of Fighter XIII(8) Guilty Gear AC (9) etc.
 
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After reading a couple threads, this doesn't seem to be a beginner friendly game, doesn't seem like there are a lot of beginners, and it doesn't help, that GOOD players are playing in BEGINNER lobbies.
That isn't exclusive to SG. It happened a lot in SF4 and other games. I have also seen n00bs join Expert Lobbies and then get bopped during one weekend promotion when SG was free to try.
Combos and execution are incredibly easy in this game. I love pressuring people with Fortune's Instant Airdashes (Valentine and Filia can also do them. Peacock has IADs as well, but I don't know how easy they are.), but it's more difficult for me to do IADs for Dante in UMvC3.

The most difficult part is blocking/avoiding/punishing mixups, resets and pressure, especially when you're unfamiliar with the game. But then again beginners can get bopped by good players even in a game like Divekick.
 
I'm not gonna lie when you go online you have a high chance of getting stomped, but that's because people do play this game daily and have become good because of all the practice. It doesn't matter what fighting game you play whether it's SG, SF, UMvC3, Tekken, etc when you go online you will end up fighting people better than you. You have to practice in order to get use to how the game works and how to do combos. The Evo video was a older build and now the combos are a lot shorter now, I hope you give the game a chance because it is a awesome game and it's not to expensive....did I mention free DLC characters.
 
Skullgirls is one of the easiest fighting games to pick up, I mean its hard I guess since its a fighting game but compared to stuff like KoF and UMVC3 its really not that hard, just play and make up shit and you'll be placing in a couple of months. The key is to not care and just make up stuff.
 
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did I mention free DLC characters.
4 free upcoming DLC characters on Steam, because you have to pay 5 EUR for Squigly starting 22nd of Novermber 2013 or all 5 free DLC characters on Consoles unless the patch gets delayed again.
 
After reading a couple threads, this doesn't seem to be a beginner friendly game, doesn't seem like there are a lot of beginners, and it doesn't help, that GOOD players are playing in BEGINNER lobbies.

I like flashy games like Marvel, but I don't want to make an investment in something that will only frustrate me.

(I'm not attacking the game in anyway, I haven't played the game yet, I just hate when asshats troll beginner lobbies, and taunt me when I'm trying to get better lol.)

The FG genre can be brutally difficult, but this game is comparatively easy to pick up. Starting out, just do ground magic series into a launcher and then do air magic series into a super. Once you can do that consistently and get used to the speed of the game you can try new things.

Try using these forums to find matches rather than doing random online matches. Try not to get discouraged if you lose badly. Use those losses as an opportunity to learn.
 
I think I'll pass, looks too difficult to enjoy.
 

Those are some really long combos into 1 touches, granted they were resets, but that was no different than what happened to me when I was playing marvel though.


This was also Grand Finals at EVO...

Your average player isn't nearly as good as that, not even top 8. The game isn't hard, just play beginners and pay attention to tutorial mode. Don't judge the difficulty based on what you see "top" players doing, it's not hard as long as you're playing at your level and willing to learn.

Also note, these combos are not even possible anymore BUT higher level players will always be better either way. If the question is, "how easy is this game to pick up and learn as a beginner", the answer is very easy. If the question is "how easy is it to have a fighting chance against more skilled players", the answer is very difficult, but that's how all fighting games are.

My advice, don't focus on the combos as a beginner, especially if you haven't even started playing yet. But, if it's going to be a decision based on what you see in top player match vids, can't really help you.
 
Hardest thing about this game is the pacing. But you can for the most part just do whatever you want. That's what makes it fun.

But if you're not willing to take the time to get molly whopped don't bother.
 
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I think I'll pass, looks too difficult to enjoy.
Then you're gonna be passing up on almost every other fighting game...
Like dekillsage said above me you can do whatever you want and make it work.
 
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I think I'll pass, looks too difficult to enjoy.

Lol you're wrong dude it's not a hard game.
 
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Then you're gonna be passing up on almost every other fighting game...
Like dekillsage said above me you can do whatever you want and make it work.

Exactly, I'm pretty much don with FG's as a whole, you just get stomped every single time, I just got off of AE and it wa nothing, but ass beatings. I never stood a fighting chance.
 
Exactly, I'm pretty much don with FG's as a whole, you just get stomped every single time, I just got off of AE and it wa nothing, but ass beatings. I never stood a fighting chance.

That's how you get good man, is by taking those beatings. Trust me, getting your ass beat by good players is the best way to learn any FG. If you just play against noobs you'll never get good.

It might be annoying at first, but it shouldn't take long for you to start winning, as long as you learn from your losses.
 
Lol you're wrong dude it's not a hard game.
For YOU, but I'm looking at the why do experts taunt new players thread, and the OP begs to differ.
 
For YOU, but I'm looking at the why do experts taunt new players thread, and the OP begs to differ.

And the OP of that thread was whining because people wouldn't respect the fact that he felt like stopping and doing nothing during a match while they wanted to play. Even as he complained that the game is silly because he doesn't understand how to play at an intermediate level yet so combos are the reason he always loses. Don't let that decide for you.

Exactly, I'm pretty much don with FG's as a whole, you just get stomped every single time, I just got off of AE and it wa nothing, but ass beatings. I never stood a fighting chance.

That's how everything in life is though, you have to learn. The best way is to find people at your level and learn with them, don't blindly rush into matches with intermediate/advanced players. Those players had to start from the bottom and work their way up too, they weren't just handed anything.

That's how you get good man, is by taking those beatings. Trust me, getting your ass beat by good players is the best way to learn any FG. If you just play against noobs you'll never get good.

It might be annoying at first, but it shouldn't take long for you to start winning, as long as you learn from your losses.

Wrong, actually. Playing against "noobs" as a "noob" is where you start, otherwise you play good players and get beaten so fast that you don't realize what's happening, get frustrated and quit. New players should start with other new players and move up as they improve. Playing better players and ASKING QUESTIONS so you learn something is also good.