This damage (Why BB? WHY? lol) Anyways, this could possibly be replicated (or repurposed/changed slightly) with Bella excellabella and level 3, updo and gregor, drill and BFF, cr.mp, lk or hk buer + Hatred Install, maybe hk bomb + lenny argus (if lenny still launches the opponent to the other side), cr.mk + ekg whiff, and maybe hk fiber + feral edge. This setup is really cool! Also really love the teacup chain, its great.Big Band, Big Damage. Probably lightweight specific.
If you want a non-ATrain assist, you can still do the starter solo with cr.LKMP s.HK HP-Luger instead, then dash, cr.HP, and flesh step. Works if yer anywhere from cornered to the middle of the stage. Does 13449 damage if you do it this way.
E: ...whoops, made it public.
not much reason to do this for the safe dhc when catheads dhc is a thing thoAfter killing/snapping a cornered opponent, placing Monster! while standing as close to the corner as possible crosses up an incoming opponent. Monster! also pulls opponents that block the mixup toward Double. (someone else can find out what can be done with that, I dunno Double things)
Also Anything > point blank Monster! seems to be a safe DHC. (You could put Monster! and the end of blockstrings to make them safe I guess. Couldn't tell you a reason to bother, though.)
EDIT: Free to Gregor mash and the like, But you recover quick enough to blockor crouch under Gregor like a cool guy.
It has startup, so if they move or block or become invincible after it gets triggered it can miss.There's also times where the Puddle will trigger, but not connect (Mouth doesn't come out, puddle does a small effect and disappears). Is there any kind of protection/height restriction built into it @Mike_Z ? The character might have just been in blockstun from the assist already.
yo stealing this shit. Double dealing damage? spooky.cr.lk cr.mp cr.hp OTG cilia slide - cr.hp cilia slide - monster - hp luger - s.hk j.lp j.mp j.hk rejump j.mk j.hk - M Barrel - s.lp s.mkx2 cr.hp hk bomber. Deals 8.05k currently and is plus 3 in the corner, allowing the new cr.lk (8 frames) to actually threaten the opponent with a mixup afterwards. You can replace hk bomber with mk bomber to be +5 for about 100 less damage
Gonna point out you can also do that first combo as a neat double snap combo if you start in the corner and need to turn around!