- Joined
- Apr 27, 2014
- Messages
- 36
- Reaction score
- 5
- Points
- 8



Hi there I have a hard time doing double jump after doing something in the middle.
Like Fukua j.HK,qcf.LP, double jump ..., Cerebella j.HP, double jump HP
Or even Fortune jump air dash double jump.
In every case the timings feel very short and there are not any visual clues, because the end of the animation of some moves doesn't represent the end of their recover (especially Fukua air ball).
Any tips for becoming consistent with this? Because not exploiting this possibility hinders my gameplay.
Thanks!
Like Fukua j.HK,qcf.LP, double jump ..., Cerebella j.HP, double jump HP
Or even Fortune jump air dash double jump.
In every case the timings feel very short and there are not any visual clues, because the end of the animation of some moves doesn't represent the end of their recover (especially Fukua air ball).
Any tips for becoming consistent with this? Because not exploiting this possibility hinders my gameplay.
Thanks!