SCOTT_WHALE
MikeZ: Stay Super Cool!
- Joined
- Jan 4, 2015
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- 243
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- 29
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thanks for spamming all the GAMEPLAY with stuff that has absolutely nothing to do with gameplay sweetie
Can you post the entire combo please?
It sounds like to me that you're missing the otg part with the cHK, since unless you are too slow the Upperkhats should almost always hit. If you don't hit cHK as an otg and instead you hit them too early when they are falling down, it'll count as a normal sweep and send them on a knockdown. Just delay the cHK a little until you see them hit the ground and it should be fine, unless the combo already used a ground bounce.
Interesting. I would think that the M > H would knock them back too far so you couldn't combo out of it cause that's a whole extra hit you're adding in that knocks them back more.
The j.LK knocks them downwards making it work. I think you are missing it when you go for that part of the combo.Interesting. I would think that the M > H would knock them back too far so you couldn't combo out of it cause that's a whole extra hit you're adding in that knocks them back more.
Edit: I'm referring to later in the combo, I finally got the timing for the Uppkhats and when I try to go out of it with the M > H as I'd do the adc into j.MP j.HP they would be too far back and it wouldn't connect
i like c.mk more than c.mp,but okay.
at the first place,i used c.mk instead of c.lk because there was a little damage less than 90% of general HP,so i just use c.mk randomly :D
i just tested the damage difference between combos with c.mp/c.mk,8135(c.mp) VS 8092(c.mk),only 43~
I would say.mine is 7000 and 7800 seperately