I'm too lazy to make a video so here's the notation for my universal corner combo for the low, low price of exactly 1 meter! In fact, I honestly have no idea how to get more damage by adding Sekhmet moves to any part of this route. I'm kinda proud of how much damage I managed to eke out with this one so if you can one-up this in any big way then I'll give you mad props.
2lk, 2mpx1, 5hpx3, 623mpx2
j.hk, ADC, (timing varies heavily based on character weight but it's easy to eyeball it after practice) j.hp, j.hk
OTG 2hk, 623lpx3, 2369mk (TK'd to cancel jump frames after last upperkhat)
walk forward a bit as they fall, catch with 5mkx1, 5hpx3, 214lk
5lk, 5mkx2, 5hpx3, (alternative: 623lpx3 > jump cancel > 236KK) 214hk, 236PP [8105 damage with 236PP ender, or 7805 with j.236KK ender]
It obviously builds a crapload of meter for your opponent if you do the whole thing since it's a combo "optimized" for damage. That's a given. Use it to kill. Blah blah, you guys know how this works.