Beta has broken ass lobbies that make it a hard time to play with friends. Which speaking of, Mike, is that on your eventually-to-do list or did it somehow slip through your radar? Cause with Beo coming to beta soon it'll be the same problem that was with the past 3 characters, where I want to playtest the new character but am unable to as the lobbies keep bugging out constantly for no apparent reason and I have to either take it to doing isolated lab work in training mode or wait till the character's finished and hits retail.
Is there even any particular reason as to why the lobbies in the two versions would work differently? If only it functioned as well as the retail one (which is still not perfect but aside from one specific bug it's very functional) this would be a non-issue and help playtesting a lot.