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Feature Suggestion's

missingno

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/id/MegaMissingno
Valentine Robo Fortune Parasoul
Any hits that occur after a timeout shouldn't be displayed on the health bar. There was a nailbiter round at Evo where it looked like a player took the life lead at the last second, but it was actually right after time so it didn't count. Even the person putting in scores onstream got confused by it. This would make it a lot clearer.
 

BicepsAtMid

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Filia Double Cerebella
It would be cool if we were able to lab different pushblock timings by frames similar to how the current training mode handles bursts. Or a like a early/halfway/late timings would be a massive improvement to what we currently have.

From what I can tell the current training mode "reaction shot" setting pushblocks around the time hitstop ends and blockstun starts? Idk exactly how it works either way its kind of an awkward time which can lead ppl to are labbing pushblock counterplay to draw incorrect conclusions.