- Joined
- Jun 17, 2021
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Before I get into the features I was thinking would be nice for SG in the future I wanted to give a quick introduction to give an idea for where I'm coming from with some of my suggestions. I'm Mataso I'm an SG player from the midwest, I come from mainly anime games starting with the P4AU and BB. Other than that I've dabbled in many other anime-related games before landing on SG last year. Other than that here are a few of the suggestions I had and was curious what people thought of them as well as what other people had ideas for.
-Replay Takeover
Replay Takeover from GGAC+R(don't know if it's showed up in other games) I feel as though is massive for studying a character/matchup as it just allows us as the player to figure out exactly what happens in a given situation and then figure out how we can improve on the situation. It's also extremely helpful for labbing against setups and mixups against characters that are high APM and execution heavy that we don't know the ins and outs of since we don't have to replicate what the other player did in a given situation and have the replay do it for us, then we can just take over our character at that moment and figure what happened.
-Character Specific Indicators
Indicators for things like Beowulf hype, Valentine vials, which Squigly stances are loaded, etc would be very helpful for both the player and spectators.
-Dedicated Record and Playback buttons
I'm not saying to remove the current playback options, but I think it'd be nice to have dedicated buttons that we can set that can record and another that can do playback. It'd also be nice if this was a thing that the current system is still there for people who prefer it that way.
-Reset Position Select Button Option
Just another select button option in training mode that would act as a reset position that's in other games. It also is nice if it can save the position that we reset the position so that when I say hold left and select it'd be 1P in the corner with 2P facing them, and it wouldn't change till I press select with a different direction then the one held.
-Training Mode Categories
I feel as though the current training mode options are too cluttered with everything in a single menu that has to be scrolled through to pick what I need. Traning modes in games such as TFH, GG, BB, etc have training mode options broken up into categories that pertain to specific things like dummy-related settings, recording settings, character-specific, etc.
-Favorite Training Mode Category
This goes with the last suggestion but it'd be a category that a player could start or favorite a training mode option and it'd also appear in that category with their other starred/favorited options. An example would be I want counter hit state and dummy state in the same tab to quickly change those without looking for them, so I'd star them, and then when I go to the training mode favorites tab they'd be the only two options that'd appear there.
That's all I have and I'm really happy that the game seems to be going through another renaissance and only want to see this amazing game get better! I really want to see what you all think about some of my suggestions and I'm curious to see what you all would like to see come into the game.
-Replay Takeover
Replay Takeover from GGAC+R(don't know if it's showed up in other games) I feel as though is massive for studying a character/matchup as it just allows us as the player to figure out exactly what happens in a given situation and then figure out how we can improve on the situation. It's also extremely helpful for labbing against setups and mixups against characters that are high APM and execution heavy that we don't know the ins and outs of since we don't have to replicate what the other player did in a given situation and have the replay do it for us, then we can just take over our character at that moment and figure what happened.
-Character Specific Indicators
Indicators for things like Beowulf hype, Valentine vials, which Squigly stances are loaded, etc would be very helpful for both the player and spectators.
-Dedicated Record and Playback buttons
I'm not saying to remove the current playback options, but I think it'd be nice to have dedicated buttons that we can set that can record and another that can do playback. It'd also be nice if this was a thing that the current system is still there for people who prefer it that way.
-Reset Position Select Button Option
Just another select button option in training mode that would act as a reset position that's in other games. It also is nice if it can save the position that we reset the position so that when I say hold left and select it'd be 1P in the corner with 2P facing them, and it wouldn't change till I press select with a different direction then the one held.
-Training Mode Categories
I feel as though the current training mode options are too cluttered with everything in a single menu that has to be scrolled through to pick what I need. Traning modes in games such as TFH, GG, BB, etc have training mode options broken up into categories that pertain to specific things like dummy-related settings, recording settings, character-specific, etc.
-Favorite Training Mode Category
This goes with the last suggestion but it'd be a category that a player could start or favorite a training mode option and it'd also appear in that category with their other starred/favorited options. An example would be I want counter hit state and dummy state in the same tab to quickly change those without looking for them, so I'd star them, and then when I go to the training mode favorites tab they'd be the only two options that'd appear there.
That's all I have and I'm really happy that the game seems to be going through another renaissance and only want to see this amazing game get better! I really want to see what you all think about some of my suggestions and I'm curious to see what you all would like to see come into the game.