Cholo Guy w/ Bulletproof Clothes
Fighting Style: Rushdown, Dynamic-Counter, Armor
Mechanic: This Cholo guy has the heavy bulletproof clothes, the wits, the strongman strength, and the iron lungs to survive the dangerous grasp of the streets all with the sternness and street smarts the 2-bit thugs and crooks don't have. His bulletproof clothes protect him from projectiles and explosions, he can run though projectiles for a few hits, and his clothes can also protect him from physical attacks but he still gets chip damage; all of the protection from hits may either come naturally or parrying all of these attacks. His strongman size may give him a large hit box and he may have him dash slowly, but his strength--combined with his heavy, yet easily manageable bulletproof wear--will also give him weight advantages like slamming his weight forward rather quickly, and, even if the armor he wears is heavy, he can make quick jabs into slow, painful beatdowns. The replacement of his organic lungs to his iron lungs may have made him heavier, but he decides to make his new strong lungs his strength. He may use his lungs to propel some of his attacks, make him drop down on his opponents, and could even strengthen the intensity of his supers or change them entirely. The sub-mechanic of his iron lungs have a special meter that fills up as his right lung fills up with air and blows out with force behind it to make attacks more powerful and is cancelable for new chains, even in the air.
Inspirations: Q(SF3: Third Strike), Cholos, strongmen, Double, Cerebella, and Painwheel(Skullgirls)
Animal: Dolphin(a certain kind)
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Siberian Husky Sniper
Fighting style: Balanced, Status-Freeze, Zoning-Sniper, Trapper, Bombardment, Lock-On
Mechanic: This Husky sniper uses a long anti-tank rifle with a hockey stick attachment on the butt, two scopes that change the nature of his shooting style/the temperature of the bullets, his ice skates which he can walk on dry ground with, his personal hockey pucks that lines the ground with nitrogen, and the guts, glory and saltiness to beat his opponent down whenever he gets close enough. His anti-tank rifle is long enough to beat someone with at mid-range and he also uses the butt of his rifle to hit hockey pucks and any speed he wants. His rifle has two different scopes which determine the bullets he uses: his more normal scope can lock-on to the opponent with enough force to make them juggle in the air; his thermal scope shoots the opponent with an icy bullet that causes the nitrogen to last longer while hitting the opponent. He will be ready to rushdown on the opponent with his aggressive hockey fighting style including making his opponent fall on the floor and slamming the opponent into the corner hard enough for them to bounce back towards him. The nitrogen as mentioned before makes the floor temporarily slippery to where the opponent can barely move and the husky himself can move much better than before.
Inspirations: Exile (Road Rovers), Simo Hayha (real life sniper), Hockey, Xigbar(Kingdom Hearts 2), Black Baron(Sly 3: Honor Amongst Thieves)
Animal: Siberian Husky
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Pyrotechnic Wolf with Compound Bow and Bowunition
Fighting style: Zoning-Sniper
Mechanic: This pyrotechnic fights with a strong, powerful compound bow with his personally coined: Bowunition. His Bowunition includes six-bullet arrows--shoots six mini bullets inside the main bullet before shooting the final bullet, fireworks--arrows with a short range but a wide explosion in the air, grenade arrows--, gyroscopic arrow-bolts--has a steady uprising path, dynamite arrow-bolts--quick precision bolts which also have timed explosions, meteor arrows--causes other magnetic energy based arrows to follow its path, archers--arrows that shoot in an arching path, missile arrows--they follow the opponent around with multiple warheads, shockwave arrows--arrows that causes the opponent to launch upwards, charging electric arrows--arrows that charge up before being shot, and his Swiss arrow--the only arrow he mid screen attacks with and throws on a string. His sniping normals can chain into combos from afar, but they can't do well without being at least midscreen.
Inspirations: Ibuki (3rd Strike), creativity (ME!), League of Legends, Jon Talbain (Darkstalkers series)
Animal: Wolf
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Fake Knife-Wielding Bulldog Bounty Hunter
Fighting style: Dynamic-Status, Possible Stance, Minor Rushdown, Minor Zoning and Trapper
Mechanic: He's the fake Knife-Wielding Bulldog Bounty Hunter only by name; everything else is fair game. He fights with a sword laced with electricity and different types of medicines, a Thompson submachine gun with liquid chemical bullets which all are flammable and causes different status effects. The big, grey bulldog in the room: He has no supers! Because he won't have supers mean he won't have delayed hyper combos into or out of himself. However, since he's super-less, he will have more pronounced normals and specials like shooting chemicals at the ground and setting them on fire for different types of status effects. One status effect may have the effects of nitrogen that causes delayed motions; an antidote that causes a life loss status; a blood transfusion that causes meter to be traded; muscle relaxant that causes the opponents to have less hitstun in their attacks.
Inspirations: Doppelgangers, mobsters, Valentine(Skullgirls), Doctors, hand-washing,
Animal: English Bulldog