Wrestler Guile
Fighting style: Grappler, Zoning-Minor Trapper, Sniper
Mechanic: The main man himself loves three things: guns, wrestling, and bowling. His fighting style will reflect his hobbies as he can grapple very intricately, owns a very bizarre arsenal of bullets, and has a special animation frame-stop by using asymmetrical bowling shoes. Firstly, these bowling shoes can grip the ground and stop the animations of ground wrestling moves(mostly grapples). He has a super where he will use his pressure bullets to stomp and slide his opponents across the ground; the EX version of this super can cancel the slide to bounce the opponent and he is free to attack. His high-pressure bullets can make him double jump, super jump, and attack cross up or cross under. His bowling ball bullets causes staggering(L), launch attacks(M), and moving the opponent to wall bounces(H), with the H version rolling the opposite direction; all versions can be done in the air. The piercing bullets are able to hit the opponent and their assistant when the assistant's out, and is able to go through and destroy defenses like projectiles and will be able to break blocking though splitting, causing standing and crouching exploitation. His ground-digging bullets can hit the opponent while digging into the ground and the remaining bullets can rise up again to hit the opponent. His crazy, all-over-the-place rocket bullet can hit the opponent multiple times at random, but will not have hitstun at all. His wrestling will involve slamdowns, thrusts, mini-grabs, sweeping knockdowns, slide uppercuts, etc. He will have a super that will enhance his wrestling normals and specials and give stopping properties to his sliding super; this will also shorten the stopping animation.
Inspirations: Coop and Megas XLR(Megas XLR), Bob(Tekken), Usopp(One Piece), Bowling, Wrestling, Otaku, Fukua(Skullgirls Encore)
Animal: Coyote