Sorry to bump this topic, but it's the QnA thread and I certainly have a Q. Lately, I have come across the issue of making certain moves safer on block. I used to cancel everything into Napalm Shot out of basic instinct, but then when I started to explore more with Para, I decided to use Egret Call for whatever reason. However, I noticed that I almost never got punished for using Napalm (not directly, at least) but I'm getting punished all over the place for using Egret, so I finally decided to check the frame data. L Shot has 25 frames of recovery while L Egret only has 21 (which is still greater than the amount of block stun on all of her normals except for s.MK (24), s.HK (21), and the first hit of s.HP (23)), but L Shot is also +2 on block. L Shot also gains a bit more meter, I believe. Then there is also Napalm Toss, which I guess has a total animation time of 28 frames (do you count the active frames when calculating that)? To get to the point, when exactly should I be using each of these options? Should I just always cancel my block-strings into L Shot if I can? I've noticed that most other Paras do that.