• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Fortune Technology: Resets, Mixups, etc.

Dhoppler

Forsaken by grains. Hated by the food industry.
Joined
Sep 25, 2013
Messages
773
Reaction score
351
Points
63
Age
33
Location
KCK
Steam
dhoppler
PSN
dhoppler
XBL
stormin fiasco
Peacock Ms. Fortune Big Band
I don't know if it's already been mentioned, but cr.MP and slide low profile Beowulf's Gigantic arm and Peacock's M Bang!
Don't know if I mentioned it, but so does cr.lp. It also low profiles parasoul lvl 3.

Sent from my SM-G920P using Tapatalk
 
Last edited:

FuLLBLeeD

Pyoro Time
Administrator
Joined
Oct 31, 2013
Messages
999
Reaction score
881
Points
93
Age
33
Location
midwest
Steam
fullbleed
PSN
nFuLLBLeeD
Ms. Fortune Unknown Eliza
So many of you guys probably already knew this, but I didn't. I've always had problems with IAD j.LK, j.MP whiffing on characters with headless Fortune. Mike told me that if you hold upback before the IAD j.LK, j.MP, it fixes this.

There's probably a way to do sj upback IAD j.LK, j.MK so you can get the earliest possible timing with that and get both hits of j.MK too. j.LK, j.MK (2 hits) is good on block because it's a triple overhead, you can fastfall j.HK for a low or throw, and you can cancel into axe kick and make yourself super safe with the head on block, and then try to be in the range to kick the head on block.
 
Joined
Jun 22, 2014
Messages
77
Reaction score
49
Points
18
Age
28
Steam
LazyDiablos
PSN
LazyDiablos
Ms. Fortune Eliza
All overhead or low multihit moves are mid after the 1st hit so j.mk only hits high once
 

FuLLBLeeD

Pyoro Time
Administrator
Joined
Oct 31, 2013
Messages
999
Reaction score
881
Points
93
Age
33
Location
midwest
Steam
fullbleed
PSN
nFuLLBLeeD
Ms. Fortune Unknown Eliza
All overhead or low multihit moves are mid after the 1st hit so j.mk only hits high once

I think what I meant to say was the mixup is j.MK on block, and then either axe kick for high or s.HK fastball for a quick low or throw.
 
Joined
Jun 22, 2014
Messages
77
Reaction score
49
Points
18
Age
28
Steam
LazyDiablos
PSN
LazyDiablos
Ms. Fortune Eliza
I think what I meant to say was the mixup is j.MK on block, and then either axe kick for high or s.HK fastball for a quick low or throw.
Unless you are talking about the grounded version, axe kick is mid
 

Stuff

Everyone's favorite pariah! Oh well
Joined
Sep 22, 2013
Messages
1,740
Reaction score
1,684
Points
113
because they blocked high you can also just instant jLK since that hits anyone standing or low or throw or even upforward jLK for a crossup after doing jLK assuming they didn't pb of course.
 
  • Like
Reactions: FuLLBLeeD

FuLLBLeeD

Pyoro Time
Administrator
Joined
Oct 31, 2013
Messages
999
Reaction score
881
Points
93
Age
33
Location
midwest
Steam
fullbleed
PSN
nFuLLBLeeD
Ms. Fortune Unknown Eliza
because they blocked high you can also just instant jLK since that hits anyone standing or low or throw or even upforward jLK for a crossup after doing jLK assuming they didn't pb of course.

That reminds me of that one crossup j.LK setup you made that I used for a long time that was really good...I don't remember what it was though lol
 

Stuff

Everyone's favorite pariah! Oh well
Joined
Sep 22, 2013
Messages
1,740
Reaction score
1,684
Points
113
this?


I can't really remember (jLP is better I think even though I did jHP in that video) Also I think lazy improved it even though I think it's a bit riskier
 

RemiKz

Well-Known Member
Joined
Sep 2, 2013
Messages
1,606
Reaction score
1,138
Points
113
Age
32
Location
Norcal
Steam
remikz_
PSN
RemiKz_
Peacock Filia Cerebella
Not sure how many people know about this.

So you know how when nom connects, the head flies behind you and you can't use it unless you switch sides again somehow? Well you can make it stay in front of you actually.


If you cross up the opponent during the last hit or 2 of nom and hit them, you can make the head stay in front so you can actually use it again for setups/combos.
 
  • Like
Reactions: FuLLBLeeD

FuLLBLeeD

Pyoro Time
Administrator
Joined
Oct 31, 2013
Messages
999
Reaction score
881
Points
93
Age
33
Location
midwest
Steam
fullbleed
PSN
nFuLLBLeeD
Ms. Fortune Unknown Eliza
Not sure how many people know about this.

So you know how when nom connects, the head flies behind you and you can't use it unless you switch sides again somehow? Well you can make it stay in front of you actually.


If you cross up the opponent during the last hit or 2 of nom and hit them, you can make the head stay in front so you can actually use it again for setups/combos.

People need to realize how good this is. You get corner carry AND a full combo that you can do resets/burst baits off of. I've had a lot of trouble finding things to do off nom. There are some good resets/anti-mash setups you can do off of it, but for the most part the only options for combos were axe kick loops that were hard and inconsistent or just a basic combo that did no damage, and was hard to extend because the head was behind you. This is a real game changer.
 

Lex

Skill pending
Joined
May 29, 2015
Messages
525
Reaction score
300
Points
63
Location
UK
Steam
Lex
PSN
Ilexyellowdog
Ms. Fortune Valentine Double
Huffy made a headless combo a while ago that uses Nom with the head going in front of you.
Problem is that if you are facing left at the start of the combo Nom will fly behind you as normal (hence the second version of the combo).

Nice to have a consistent way of doing it though.
 

RemiKz

Well-Known Member
Joined
Sep 2, 2013
Messages
1,606
Reaction score
1,138
Points
113
Age
32
Location
Norcal
Steam
remikz_
PSN
RemiKz_
Peacock Filia Cerebella
Huffy made a headless combo a while ago that uses Nom with the head going in front of you.
Problem is that if you are facing left at the start of the combo Nom will fly behind you as normal (hence the second version of the combo).

Nice to have a consistent way of doing it though.
Huh... that's interesting. Tried the one I was doing but facing towards the left and it does make it slightly different. If you're facing left, you actually have to land the hit after nom releases them for it to work properly. c.MK has been the easiest to do this with for me. c.MP sorta works too but its been harder for me to use that consistently.
 
Last edited:

FuLLBLeeD

Pyoro Time
Administrator
Joined
Oct 31, 2013
Messages
999
Reaction score
881
Points
93
Age
33
Location
midwest
Steam
fullbleed
PSN
nFuLLBLeeD
Ms. Fortune Unknown Eliza
The old nom combos involved a version of that where you just did two HK Axe kick loops off nom. Glt had it posted somewhere. It was inconsistent as hell, and it was made harder by the fact that nom hits your opponent in all sorts of weird ways and it's hard to get the proper HK xx HK El Gato timing to do the next loop.

@RemiKz 's version is the defacto best thing to do imo

I'd learn how many hits nom is, and just count so you know when to side switch. I did this for certain DHCs in Marvel 3 so they'd work properly. It's actually a lot easier than it sounds
 

Lex

Skill pending
Joined
May 29, 2015
Messages
525
Reaction score
300
Points
63
Location
UK
Steam
Lex
PSN
Ilexyellowdog
Ms. Fortune Valentine Double
Made a few compilations of headless tech; burst Baits, resets and headless headless resets:
 
  • Like
Reactions: Wenzel

Tox

Member
Joined
May 7, 2017
Messages
13
Reaction score
31
Points
13
Age
28
Location
NSW, Australia
Steam
Tox
Ms. Fortune Cerebella
So from what I can tell from those videos the jist of it is: you want to use the head to put them in hitstun to cover you while you cross em up?
 

Lex

Skill pending
Joined
May 29, 2015
Messages
525
Reaction score
300
Points
63
Location
UK
Steam
Lex
PSN
Ilexyellowdog
Ms. Fortune Valentine Double
Yeah, that and you can use the head to make normal resets safer (e.g. do a normal cross under reset but block and use the head, you get a safe cross under). You can also use the head to move the opponent out of the corner meaning headless is one of the few characters with corner crossups.
 

Lex

Skill pending
Joined
May 29, 2015
Messages
525
Reaction score
300
Points
63
Location
UK
Steam
Lex
PSN
Ilexyellowdog
Ms. Fortune Valentine Double
Here are a few ways to setup sliding/untechable knockdown as Headless Fortune in the corner:
From here you can go into FullBleed's corner safejumps pretty easily.
 

Lex

Skill pending
Joined
May 29, 2015
Messages
525
Reaction score
300
Points
63
Location
UK
Steam
Lex
PSN
Ilexyellowdog
Ms. Fortune Valentine Double
Here are some side-switch variants of the sliding knockdown routes: