Dime
The power of BEAT EXTEND
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Well yoma, opening people up with filia, or anyone requires a bit of advanced thinking. First step is to start small. With EVERY character your bnb "open this motherfucker up" string should be something along the lines of
Cr.lk>throw
You don't have to overthink it at first. From there you wait for your opponent to beat that. How do they beat it? Did they start to tech the throw or jump out? Either answer means next time you do cr.lk>wait>cr.lk confirm and make sure you call an assist as you do the confirm to cover filias unsafe low confirm.
If your opponent reversals out instead, then your answer is simply to ground or air block then punish them. Most people that say they have trouble opening people up in SG, don't throw enough.
Another standard filia opening string, one mike z used to abuse all day and good filias still do, is to cr.lk> iad j.lk,j.hk it's a very fast overhead string and also sets up cr.lk>throw.
And that's about as far as you need to go with filias ground game at first, as far as using good openers.
Next is what to do against a chicken blocking opponent. That is much harder to stop in general (for most of the cast) when the opponent chicken blocks from far away. But you still have a couple of decent options:
Run forward dash jump into airthrow. Simple. Or:
Run forward dash jump j.lp,j.mk to frame trap your opponents air tech attempt or frame trap their air to air attempt. Confirm as per normal.
The wavedash thing can be corrected by not wave dashing when you have 3 levels, or barring that, just wavedashing slower.
Dashing on the ground and getting st.lp? Yeah, double dash, don't button dash. Learn when to use both dashes:
Button dash at neutral and in combos. Double dash when coming out of block or hitstun or when landing or recovering from a move.
Double dash has a buffer period on it so you can buffer it from blockstun and stuff, button dash does not.
I personally use button dash for wavedashing and combos only, and double dash for just about everything else.
Also, just for personal info, parasoul tends to beat filia. Parasouls buttons and specials control filias iad space very well.
A good answer for filia is to sweep under Parasouls stuff. So you can do things like slide and then cancel into hairball while calling an assist to cover blocked hairball. And then with the right assist you are in. And it's harder in general for parasoul to keep you out... Etc.
Cr.lk>throw
You don't have to overthink it at first. From there you wait for your opponent to beat that. How do they beat it? Did they start to tech the throw or jump out? Either answer means next time you do cr.lk>wait>cr.lk confirm and make sure you call an assist as you do the confirm to cover filias unsafe low confirm.
If your opponent reversals out instead, then your answer is simply to ground or air block then punish them. Most people that say they have trouble opening people up in SG, don't throw enough.
Another standard filia opening string, one mike z used to abuse all day and good filias still do, is to cr.lk> iad j.lk,j.hk it's a very fast overhead string and also sets up cr.lk>throw.
And that's about as far as you need to go with filias ground game at first, as far as using good openers.
Next is what to do against a chicken blocking opponent. That is much harder to stop in general (for most of the cast) when the opponent chicken blocks from far away. But you still have a couple of decent options:
Run forward dash jump into airthrow. Simple. Or:
Run forward dash jump j.lp,j.mk to frame trap your opponents air tech attempt or frame trap their air to air attempt. Confirm as per normal.
The wavedash thing can be corrected by not wave dashing when you have 3 levels, or barring that, just wavedashing slower.
Dashing on the ground and getting st.lp? Yeah, double dash, don't button dash. Learn when to use both dashes:
Button dash at neutral and in combos. Double dash when coming out of block or hitstun or when landing or recovering from a move.
Double dash has a buffer period on it so you can buffer it from blockstun and stuff, button dash does not.
I personally use button dash for wavedashing and combos only, and double dash for just about everything else.
Also, just for personal info, parasoul tends to beat filia. Parasouls buttons and specials control filias iad space very well.
A good answer for filia is to sweep under Parasouls stuff. So you can do things like slide and then cancel into hairball while calling an assist to cover blocked hairball. And then with the right assist you are in. And it's harder in general for parasoul to keep you out... Etc.