So ran set vs 
@Luweewu  and i would like his thoughts on that matchup vs squigs.
its definitely one of the more obscure matchups tbh.
		
 
Just a warning that this just some thrown-together thoughts from the 1v1 Squigly player's perspective. So, lets see...
Squigly will likely be at a large meter deficit in this matchup, so spend your meter wisely as Fukua will always have more. Do not get baited into Sing xx Opera (you can't punish fullscreen air fireballs with it. Don't try.) Get your meterless combo routes and conversions down so you can save as much meter as possible.
You shouldn't have too much of a problem getting charge so get kick charge first to punish Fukua's ground game (completely open to chord.) Punch charge is of course still valuable, but keep it for a rainy day instead of throwing it out all day (as said before, you don't have much meter to play with).
If Squigly wants to approach, it's best from the ground if Fukua is playing the zoning game instead of double jumping around. You have better options and access to your stances.
Squigly can punish blockstrings with a shadow ender with PBGC 2LK(close)/2MK/2MP.
At midrange, punish shadows and ground fireballs with chord or sing xx opera. jLK can help you in the mid-close air-air and air-ground engagements. jMP can be useful at stuffing moves in close-range. You're likely going to get yourself killed with unwise jHPs so use it sparingly, beating out fireball attempts if you're in the air before Fukua.
You can easily punish an M Shadow call while in the air with a falling jHK xx Opera conversion, but if you do it too late you're going into the Fukua blender.
Speaking of the Fukua blender, that P charge you had in the back will come in handy here. DP or Sing xx Daisy will serve you well. Otherwise, good luck on guessing right to get out.
It's not wise for Squigly to autopilot reset attempts. Fukua meterless can catch you with armor grab (if on the ground and do something like 2LK, stancel and jump or throw, cancel into daisy if you want to spend meter, chord if you're quick enough, 2HK to sweep, or 5HK and jump cancel.) One meter and she can use BFF (Daisy it late on reaction and Squig should win.) Three meters and she has lvl 3 (block high or chicken block; easy punish afterward. You could also make a hard read and daisy, which would beat it.) Neutral jump chicken block will keep you safe from most of Fukua's options and leave you in a good position to punish. LK Divekick xx Sing xx Daisy/Opera is also a thing if you still have P charge and meter.