- Feb 24, 2014
- Reaction score
Well, combo paths are the foundation for combo movies, so mentioning stuff that works even if not optimal would be dandy
I've been doing exactly this. Pretty much identical to the old combo just with a shorter chain at the end.Chances are this one has been posted already but as of now I've been using
c.LK, MK, HP,
j.LK, j.MK, j.HK,
LPLP, c.MK, c.HP, HK drill, BFF
7224 damage I think it did. Cerebella is dumb and the j.HP, j.HK part won't connect on her properly so you need to use j.MK, j.HK instead.
The chain that starts with MK is a little weird, if you press the MK too soon, you will cross under the opponent, so you have to delay it slightly. The crossunder MK is pretty good though because you can cancel it into drill or grab.
Unless there's been an edit that my crappy phone app hasnt seen, the combos you posted used LLMMH chaining in the end, which isn't possible anymore.
I'm doing the combo to the T hitting every c.MK hit and drill hit and all i can get is 6653 pre super.
Dashing before c.lk might help with the timing for the last chain, and do s.lp > c.lp delaying the c.lp.
Are you doing c.lp in the last chain?
This is as far as I've gotten in the corner! Can anyone squeeze out a bit more damage?
Video is private, cannot view it haha