I just learned this is going to be a thing. Really looking forward to this gem.
I preferred HoMM 2 to 3 tbh, even if 2 did reuse some of the sprites from the really awful 1 (though you can't really tell if you haven't already played 1 because they fit well).
Dem skeletons once you've got lv5 Necromancy.
That's why I love necro in Heroes of might magic 3 (never played 1&2 though :/). And hate HoMM 5 expansions for nerfing necropolis.
after hearing that the ratio is 3:4.
no, I just like the option for games that are released in 2015.
See the in-parenthesis notation above. They're something of a newfangled beast, and that style of design is interesting though still in its infancy (and mostly limited to just a few titles and genres atm). Classic game speed running through is very much a mixed bag.
That being said, Super Meatboy and Dustforce are two games I absolutely can't stand even though I acknowledge them as excellent games (just don't like some of the design choices personally). TBP I love though.
This. I really need to enjoy the game in a casual playthrough if I'm going to consider picking it up for runs. Never played TBP, though it's in my steam library.
I enjoyed those games ages ago (I played 2 through 5 on a GBA emulator during high school classes), though I think the RNG might be a bit too much. I'll have a look, though - if I can find one of the games with a few decent skips I'd definitely be interested.As far as the guy who asked about speedrunning, how about an odd choice. The Mega Man Battle Network series? The reason I suggest this is because not only are these game great, but for those looking to speedrun them, you need to learn how to maximize damage with even the ealiest chips you get, memorize patterns, which chips of which code you get for busting rank. There's a lot of complexity to it from a speedrun standpoint.
It depends. Battle Network 5 and 4 are ones you're gonna want to stick clear of, as 5 has these turn based mode that can be very annoying. 4 has you going through the story mode 3 times with 3 fairly random sets of scenarios, so it relies heavily on RNG. The 1st is a complete maze and not really good for speedrunning. The best ones fr this are 2,3, and 6. 6 is by far the easier in the series, but has some segments that switch things up, but 2 and 3 are a totally balanced package. Most ppl do speed runs of 2 and 3. It's pretty easy to find walkthroughs and chip guides if necessary. It's a different type of speedrun, for sure, so I'd only suggest it if you're fine with random battles. Also, you don't need to have played previous games to get the story. Some characters do show up from past games, but they fill you in on what they did, if you care about the story, that is.But doesn't RNG still dictate when you get random encounters, the type/configuration of encounters (and thus the ability for multi-deletes) and the chips you start the battle with? Not saying it's necessarily bad, just that I'm not sure if it'll make me rage or not - my main game for the past year or so has been Mirror's Edge, which has no RNG apart from enemy shooting accuracy which is only relevant in one small section if you try to save and extra ~3 seconds.
EDIT: @North888 you seem to know a bit about the games, is there one that people usually start with?
If I remember correctly. Why they didn't add the other expansions is becous off the BS reason "We don't have to source codes on Restoration"! I mean, sure I like they make it HD. But another thing a remake can do is acctually balancing the game some more (don't destroy Necropolis tho)!Not yet, no. I knew the HD version will be the vanilla game without expansion packs, but assumed those will come later as DLC. After reading that it's pretty unlikely, my hype has dropped rather significantly.
As is, Steam version is basically a HD mod for an incomplete game. Pretty, but not really worth the price for me in its current state. I'll get it one of these days off a steam sale to play through the vanilla campaign in glorious HD, but that's pretty much everything I see it offers. For scenarios, I'll stick to the full non-HD version I had for years.
I agree with you there. One challenge Sigma Star had was that it didn't want to make the gap too wide between the RPG elements and shooter ones, so the shooter segments ended up feeling like they were on auto-pilot. I still wish they had tried to make a sequel to improve on their ideas though.
I agree with you there. One challenge Sigma Star had was that it didn't want to make the gap too wide between the RPG elements and shooter ones, so the shooter segments ended up feeling like they were on auto-pilot. I still wish they had tried to make a sequel to improve on their ideas though.
Anyway, I think Starr Mazer already looks more fun, so hopefully the dev team can strike a nice balance between the gameplay styles. It'd be kinda cool if the game could help dedicated point-and-click players become more interested in shmups, and vice versa, but without compromising the nuances of either genre.