Alright, there are a lot of Eliza players who pull off near infinites and just juggle me on the wall. I know your not a miracle worker, but none of peacocks air attacks seem to pull fast enough to be reliable as a breaker, and I just guess wrong when it comes to blocking (apparently). Is there anything I could do?
When people are resetting you, they aim to reset you so that you gain control of your character for ~1-5 ish frames before the next hit comes.
If you hit any attack during that time you wont be able to pull it out in time to hit Eliza, so you'll get counter hit and hit for x1.5 damage and it removes Undizzy bar so that she gets more resets and longer combos.
So try not to mash light attacks in the air or on the floor unless it's a large gap.
If Eliza has you against the wall, she has 3 methods of opening you up.
- She can hit you high via jump IAD jLK or jump instant JHP.
- She can throw you which can be jumped or teched.
- She can hit you low which is extremely fast and will catch stand blocking and jumping backwards.
You want to try and block low until you see her take off the ground.
Eliza can only hit someone high by actually jumping off the ground, or calling the slow bird with the snap (
but that is punishable on block if you jump and block it in the air!)
[The Skeleton thing also hits high with the axe].
If Eliza jumps you start holding backwards.
If Eliza is on the ground you start holding downbackwards.
If Eliza throws you, you try and release downbackwards because you cannot tech if you are holding crouch.
If you get hit by a throw, don't worry about it too much because throws cut all the follow up damage in half.
It's better to get thrown compared to standing up and missing a tech thus getting clipped low, or get opened up high.
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Any time she tries to hit you, you want to pushblock her out the best you can by pressing two punches together.
If you gain enough space by pushblocking, you can call your assist to fill the gap and force her to block it or move around it, or you can try and escape the corner yourself.
Easier said than done, I know.
Getting stuck in the corner and then hit with fast mix up and dying happens in almost every fighting game.
It also happens at a high level.
But know that the more your opponent hits you, the more the Undizzy bar fills up.
If it hits max you are allowed to burst.
If you're not familiar with bursting and resets and how those systems work to punish the attacker check out <
this video here>
It takes a lot of practice to be able to block correctly and recognize each characters mix up.
Just keep at it.
EDIT: You should also try and look up footage of high level players and try and get some ideas for how they deal with pressure.