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General BnB Compendium

If someone is used to fighting games and "good at SG" from the get-go, I'm sure he'll be capable of clicking on "Gameplay General" and finding a sticky.
If someone is used to fighting games but not SG per se, there are a million and one things he should learn prior to silly 40 hit combos (assistcalls, pushblocking, movement, ..)
If someone is a Beginner, opens a "Necessities Primer" and finds this thread, he'll get mildly discouraged

Owell do what you like etc
 
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I wouldn't want a new player to wander off and accidentally stumble upon a feminism thread.

Just looking out for them.
 
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Yeah not letting that current discussion of "beginners god help them if they arrive at c thread" drag out here so ending with this post.

- Being a beginner doesn't usually mean you are illiterate.

- The former feminist threads were in the largely labeled "off topic" section. No reason why a beginner trying to find answers to learn SG should wander over there.

- Most of the non SG gameplay related threads are in the "general discussions" section. Again no reason to wander over there if you're looking for gameplay.

- SG gameplay.... is at the conveniently labelled "gameplay" section and I would say for the most part it has been appropriately quarantined for gameplay related matters.

- This site is not a complex labyrinth to navigate where you can't find what you want if it exists.

I know beginners are not SG savvy like a lot of us here, but they should have the appropriate amount of common sense to click at the appropriate labelled desired sub forums.

Now about relinking this thread to beginner section while that is possible, but I'm gonna have to check if there is no existing thread similar to this with the gist of "here is the basic combos for x character" already over there.

Even then, though, is this thread even beginner level combos (relatively helpful simple combos for day one players to do, but far from ideal damage/reset setup)or just the optimized ones? I would say you're at least above beginner level if you're already looking for the optimized combo routes/reset points.
 
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BnB = Bread and Butter = Easy universal combos.

At least that's what it should mean. And if that's the case, then it should be fine to put this up under the Beginner Resouces thread.

BnBs should not include dash links, OTGs or anything weird like that. It should basically be ABC > launch > ABC > Super or something simple like that.

With that said, some of the combos on the first post might need to be reworked so that they're actually BnBs and not 7k+ combos.

It would also help if the notation was also cleaned up and didn't use the name of the attacks.
 
Even then, though, is this thread even beginner level combos (relatively helpful simple combos for day one players to do, but far from ideal damage/reset setup)or just the optimized ones?
Neither.

They are "Main (hopefully universal) routes for people who know how to play the game and are too lazy for specific opimizations".

You'll be able to pull the most out of this thread if you're an experienced player and want to try out a new character.
Rather than being forced to dig through 15 pages of combo thread feat "Look at my new Valentine-specific corner route with Cerecopter assist", you can just open this thread, find an 'alright' combo which won't leave you too far behind "character specialists", practice and learn it, then hop into the game and you're good to go with that combo for the next 6 months while you learn your new character's neutral etc.

It is really useful for that!!

But it is surely not something I'd rate as a 'beginner primer' with combos which *a guy new to the game* should learn -
And that's precisely why it's in "Gameplay General" rather than the Beginner section, and should stay here;
Rather than getting swarmed by newbies who are proud of being able to land [c.LK c.MK s.HP xx Super], open this thread to find the next step, and then are told "well a basic combo looks like this: ABC launch ABC AD ABC OTG ABC 3f link to launch ABC slight delay DFuckyou".

Kind of not how you teach people.
 
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With that said, some of the combos on the first post might need to be reworked so that they're actually BnBs and not 7k+ combos.
Disagreed; the combos on the front page, at least for characters I've played, are easier than things that I usually see as "BnB"s in BlazBlue beginner guides (with the possible exception of Eliza sweep combos, but you can easily just replace the 2mk->2hp->236mk->2hk->263hp with a 2mk->5hp->5hp->263mphp without losing much damage).
 
These combos are not very hard for beginners.

Beginners to fighting games? Sure
Beginners to skullgirls but not fighting games? Not really

First thing I do when I get a new fighting game is try out some of the typically used combos to get a feel for the character. Once I can reliably do respectable damage, then I can focus on the intricacies of the character and general gameplay. Landing hits and not being able to do damage your opponent has to worry about kind of sucks.
 
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Bnb definition changes for the player. What may be one persons bnb may not be within another persons grasp... Like a desk bnb or a sako bnb.

It also should be close to universal, and do as much damage as possible. Bnb as i know it started in cvs2 and denotes very short combos like jab jab, 1 frame link cr.mk xx super... For chun or some such. The term got brought over to 3s and marvel series and started to mean much bigger combos (plus it was also used for A-groove custom combos in cvs2 as well) basically it goes like this:


Take your average player in overall ability. Now take your highest damage safe on block or safest on block starter that a character has, and combine that with the most universal AND highest damage combo that that average player can hit with around an 80% consistency... That is a bnb.

Most of the combos in this thread fall under that category. There are easier combos sure, and there are harder ones. But anyone who has an iq above 85 already knows that they can shorten combos to make them easier. I was a complete newb at cvs2 and i was shortening combos to make them easier for myself right at the bat.


ANYONE THAT IS A BEGINNER, can take any of these combos and take the first 1 or 2 chains then omit the rest and go straight to the ender, if they choose to do so, without complex mental gymnastics needed to make the transition. We learn to do this kind of problem solving in school. So it should take that people who come here with an understanding of how to read also know how to think for themselves.


This thread cant be a one stop shop for every possible type of bnb for every level. It can give hints to stuff though... Which it does well. One can even look for optimised stuff in this thread by looking at the combos and trying to improve them.
 
I never meant for this to be a beginner thread, I would've posted it on the beginner forum from the start if I did. What I wanted was a reference for people who were picking a character or Skullgirls and not fighting games in general, to know how much they should be doing with full combos and how to get there.

But still I think that anyone that's actually willing to put in time and effort can learn most, if not all, of these combos, and that it would be nice to have it in the beginner resources thread for that reason.
 
Thank you for this Combo compendium, CaioLugon. This has been very helpful.
 
Added the looong overdue slide bnb for double and updated the val combos because the pulsr combos seem to be bad now.

Let me know if those val combos are bad too(I really like them tho).
 
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Yo guys, is it really tricky to do Val's midscreen combo on light characters such as Fillia or is it just me?
Didn't spend much time before I went travelling, when I get back home I will try a little more.
 
You have to dash jump or use j.mp(2) on Filia/Fukua.
 
You have to dash jump or use j.mp(2) on Filia/Fukua.
Actually you don't. That combo should be pretty consistent on everyone, and relatively easy too.
 
I didn't see that you changed the combo, my bad.
But I know that combo and I know you can do it almost universally without the j.lk, but it nearly doesn't work on Squigly. The second part of j.hk goes... through her... ? Corpse things, idk.
 
Yeah I was trying to find a way to make it consistent but settled for this one, it ended up always being too hard and I want the combos here to be more reliable than that one.
 
not until beowulf comes out.
 
I didn't see that you changed the combo, my bad.
Yeah I didn't see it either
My problem with it is hitting the s.LP after the j.MK
And yeah, not that hard doing this combo on the other characters
 
This thread was needed tbh.

Although I'd say it's more intuitive to create appropriate BnB threads in character sections (existing combo threads are more like "combo labbing threads" and aren't really encouraging to browse through for some universal combos) and post a few simple combos off different starters there.

After all, if this is intended for players looking to derp around with certain character, it's pretty important to show what are its damaging (combo-able) moves and how to do said damage.
 
All combo threads should have at least some example combos on it's OP, but only some original posters updated the threads.
 
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Mods can always update stuff if needed (it helps if they're a mod for the gameplay section because the others could be busy with other stuff), but of course we need to be told about it before that's possible.
 
Thank you for making me aware of this thread, CaioLugon, evidently my eyes stopped working :P
I was about to post stuff in the thread you just deleted... so I'll just post here for the sake of it.
c.lk > s.mp > c.hp
j.mp > j.hp > j.hk
s.mp > s.hp > s.hp > xx L Shot
s.lp > s.lp > s.mp > b.hk > xx Egret Call
(dash) s.lk > s.lk > s.mk > s.mk > s.hp > s.hp > xx Pillar > xx Sniper
c.lk > s.mk > s.mk > s.hk > xx H Luger
(dash) > c.mp > c.hp > xx Fleshstep
s.mk > s.mk > s.hk
j.lp > j.mp > j.hk
(superjump) j.mk > j.hk > xx Barrel
s.lp > s.lp > s.mk > s.mk > c.hp > xx H Bomber > xx Bandwagon
Since context doesn't exist, these are universal combos. Should work on everyone everywhere, which was the purpose of @Night Phyre's thread.

The ones in the OP are more damaging and easier though.

For Filia the ones in the compendium should work on everyone, I never had specific character problems with her.
Also, I have no info on damage on these, I wrote them off my head.
 
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I was about to post stuff in the thread you just deleted... so I'll just post here for the sake of it.
Yeah, if I'd looked more closely, I would've seen there was no need for a thread dedicated to JUST universal combos. They're simple enough to pick out from the OP in this thread.
 
I dunno if this thread is for mainly for beginners, but i feel like you should list a couple completely different combo routes for each character. Like a beginner might find Doubles fleshstep combos really hard , but teacup loops really easy depending on what game he is coming from. So listing a couple different routes might be good , at least thats what I felt learning the game.
 
It's not mainly for beginners though, it's just a guideline for when you're learning a character and don't wanna read 20 pages in the combo threads to find something
 
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Can we get some Beowulf combos up in here? The combo thread in the Beowulf forms is a horrible mess. He's mostly finished after all.
 
I wanted to keep it retail but at the rate things are going I might have to just update already...
 
I don't really agree with that squigly combo. You can gain like 300 damage on it just by putting the stancel before the silver cord instead of leaving it at the end.
 
You can also get more damage by using H divekick in the first air chain, doing c.mk before launching and not doing the divekick , etc... but that one is more reliable and, in my opinion, better suited for this thread.

some of these combos are not optimal
 
I wanted to keep it retail but at the rate things are going I might have to just update already...
Keep it retail.

People need to learn to post in the Beowulf combo thread instead passive complaints in other threads. Ask someone to sift through and organize working combos if you won't and don't be sad if no one volunteers.
 
You can also get more damage by using H divekick in the first air chain, doing c.mk before launching and not doing the divekick , etc... but that one is more reliable and, in my opinion, better suited for this thread.

Its literally the exact same combo just putting the pieces in a different order. Its a pretty trivial optimization that nets you a good chunk of damage.
 
I'd rather not have a 5f link in the first chain if possible
 
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@CaioLugon can I use this information and videos in my large compendium. I can site you as a reference considering the work you put into this
 
Thanks this makes my life much easier :^)
 
Thank you so much for this! I already play FGs and was looking for a guide or something to help me with combos. This was extremely helpful!

Maybe in a couple of weeks I'll be ready to get crushed online.
 
Updated for the Beowulf patch!

Although, I'm not 100% sure about those beowulf combos, if you have something better please let me know!
 
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There was one that Remikz posted that did like 7.8k meterless or something
LK, c.MP, HK, 236LP,
hop j.MK,
HK(stagger), 236PK, K x4, P, c.MP, c.HP,
hop j.MP,
MK, HK, chair pickup,
c.LK, c.MP, HK, 236LK, 8P, 3P, c.MK, K, 4P finisher
Also I think c.LK c.MK should be the recommended starter since c.MP is a lot more negative on block than c.MK (can't remember frames off the top of my head).
 
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