Skullgirls PC Beta Updates Discussion
@ClarenceMage
Much of that post is true. But i do think you are sleeping on bella anchor a bit. To me shes just like big band. Like seriously, she and BB are so close to being near the same:
BB has ssj xx safe dhc
Bella has dd xx safe dhc
Both characters have multiple assist options that are pretty good, both can chain supers. Both have crazy reversals of both the meterless and non metered kind. Both have command grabs, both have runstop style commands, both have excelebella types of moves, both have a double jump and no airdash, both have armored attacks as specials and supers, both have a dp assist style of move and a horizontal assist type of move.
Only bella has a safe on block dhc though, and only BB has a non metered reversal that he can full combo off of anywhere on screen, only bella has a multihit lockdown assist.
Also, the way you and i use BB isnt as an anchor per se, but as a 2 that gets dhc'd out to anchor... Which bella could be awesome at as well... Followed by the characters you mentioned as well... We already know that peacock, painwheel, and double use cerecopter well, and that painwheel and peacock use hlnl well, and though ive not seen double using hlnl... Something tells me that she would do ridiculously well with it.
For these reasons i find it hard to see why bella cant be considered a good anchor. There's also always the whole:
"Well this character is good right now so its good to use them right now" kind of thing. Like if this were month 3 marvel and i knew what i know now, but couldnt play in tournament or influence other players playing style... I'd totally bet on wolvie winning tournies or sent or wesker rather than viper or zero.
Higher execution characters take time to get good.
As far as I'm concerned, i like using pw way to much and no one can beat me well enough when i use her, to make me tier whore for another character in sg.