Dime
The power of BEAT EXTEND
- Joined
- Sep 3, 2013
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- 47
I dont understand most of the burst baits that people post. If it doesnt force buttons via a throw mixup or just being a very ambiguous mixup that people will want to super out of, then its a gimmick. Not that gimmick baits are totally worthless, they do force the opponent to not press buttons, and much much better, if you happen to be playing next to someone they are great for being able to hear a person mash buttons and then hit them with a burst bait. But i play online so that last one is largely not available to me.
Anyways, moving on.
That reset mixup that i posted above has gotten even better and my opponents know its coming and still havent been able to come up with any great solution that doesnt involve "guess correctly"
The setup:
Lp tear, st.lp,st.mp,B+hk xx lp tear
I tested this and parasoul is at a whopping +23 frame advantage after the second lp tear.
Anyways her options to reset are:
1.Dash, crossup j.lk (ridiculously good cause it can be combod off of, is ambiguous as hell and makes invincible reversals like updo wiff and even gives pressure on block)
2. Dash, F+lp
3. Dash cr.lk
4. Dash empty jump and call lk bomber (when expecting a reversal of some kind, like number 1)
5. St.lp (burst bait for air super or air jab mashers) after they burst, parasoul gets a fatty dash up j.lp or j.mk xx j.hp combo starter.
6. (Non standard) dash up cr.lk, throw
So yeah, you get 3 different baits, a high, a low, a crossup, a throw and a burst bait.
This is the single best standard bnb reset point that i know of in the entire game for ANY character and all of its options are universal save for perhaps the burst bait (and the burst bait doesnt work in the corner)
Its also rather low execution so its hard to fuck up and it can be done at the beginning of combos or the end of them.
My long combo into this reset is:
Cr.lk,cr.mk,cr.hp
J.mp,j.hp,j.hk
St.lk,st.mk,st.hpx2 xx lp shot
St.lp,st.mp,b+hk xx lp shot (4900 damage, 250 undizzy, half meter built for parasoul, half meter built for opponent)
And the short combo is:
Cr.lk,cr.mk,st.hpx2 xx lp shot
St.lp,st.mp,B+hk xx lp shot (3850 damage, 85 undizzy, 1/3 meter built for team,1/4 built for opponent)
I personally prefer the short combo in even ratios because everything about it is better with the exception of damage. If i have a higher ratio, or a lower ratio i tend to prefer the higher damage combo but will default to the short one anyways.
Bonus easy reset mixup:
Lp shot, st.lp,st.mk,B +hk great overhead mixup, but gimmicky unless you use a mixup:
Same thing but cancel the st.mk with cancel man and do a cr.lk... Watch out for reversals here of course.
Anyways, moving on.
That reset mixup that i posted above has gotten even better and my opponents know its coming and still havent been able to come up with any great solution that doesnt involve "guess correctly"
The setup:
Lp tear, st.lp,st.mp,B+hk xx lp tear
I tested this and parasoul is at a whopping +23 frame advantage after the second lp tear.
Anyways her options to reset are:
1.Dash, crossup j.lk (ridiculously good cause it can be combod off of, is ambiguous as hell and makes invincible reversals like updo wiff and even gives pressure on block)
2. Dash, F+lp
3. Dash cr.lk
4. Dash empty jump and call lk bomber (when expecting a reversal of some kind, like number 1)
5. St.lp (burst bait for air super or air jab mashers) after they burst, parasoul gets a fatty dash up j.lp or j.mk xx j.hp combo starter.
6. (Non standard) dash up cr.lk, throw
So yeah, you get 3 different baits, a high, a low, a crossup, a throw and a burst bait.
This is the single best standard bnb reset point that i know of in the entire game for ANY character and all of its options are universal save for perhaps the burst bait (and the burst bait doesnt work in the corner)
Its also rather low execution so its hard to fuck up and it can be done at the beginning of combos or the end of them.
My long combo into this reset is:
Cr.lk,cr.mk,cr.hp
J.mp,j.hp,j.hk
St.lk,st.mk,st.hpx2 xx lp shot
St.lp,st.mp,b+hk xx lp shot (4900 damage, 250 undizzy, half meter built for parasoul, half meter built for opponent)
And the short combo is:
Cr.lk,cr.mk,st.hpx2 xx lp shot
St.lp,st.mp,B+hk xx lp shot (3850 damage, 85 undizzy, 1/3 meter built for team,1/4 built for opponent)
I personally prefer the short combo in even ratios because everything about it is better with the exception of damage. If i have a higher ratio, or a lower ratio i tend to prefer the higher damage combo but will default to the short one anyways.
Bonus easy reset mixup:
Lp shot, st.lp,st.mk,B +hk great overhead mixup, but gimmicky unless you use a mixup:
Same thing but cancel the st.mk with cancel man and do a cr.lk... Watch out for reversals here of course.