Ver.0.2.2
* System
* New proprietary input system: Zeroinput
* Changed how pause is handled. Every moving object now has its own ‘timescale’. This will be of use when hitpause and slowdown is fixed.
* Dashing changed, wip.
* Made energy guage stop recharging when shielding, performing a super, or dashing
* 2 player mode and VS CPU temporarily disabled
* Characters
* Cardinal
* “Swooping Cardinal” plays a follow up animation on hit, easier to combo afterwards
* Updated graphics for Beam attacks
* Nancy
* Reduced frame advantage on multiple moves
* Reduced size of hitspheres on Overslash, updated animation to reflect changes
* Updated sword FX graphics on Overslash
* Level
* Space Garden
* Added animations to background props (grass, trees, etc.)
* Added NPCs
* FX
* Updated super flash
* UI
* Temp key remapping, wip
* Updated main menu, rearranged options, you can now control menu with keyboard/controllers
* Updated Character select, new animations and graphics