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Revelator had an arcade update.
Credit to Dustloop.
Credit to Dustloop.
courtesy of Fahadouken
1.03 Revelator EN patch notes:
Arcade specific changes:
Same card can be used for LokeTest.
Battle records during LokeTest will also be combined with current records.
When using card, even if "Use same settings as before" option is selected, game mode can be changed.
Changed appearance of receiving badges.
M.O.M. Mode: Changed visuals when challenger joins during character select screen. Skipping acquired medal screen animation has been made smoother. Skill and accessory trait description position has been corrected.
Fixed a bug where it sometimes didn:t count weekly quest of playing 2 days in a row and monthly quest of playing 7 total days a month even when conditions were met.
Fixed a bug where "Let's play *** mode" quest would not count if interrupted by a challenger.
Game mechanic adjustments:
Blitz charge attack has been made to counter until the very end.
Burst OD version has become less prone to damage scaling.
Fixed a bug where game hanged when certain input was made after landing from homing jump.
Character specific changes:
Bug fixes:
Ramlethal:
Removed ability to do some taunts while sword is equipped.
Elphelt:
Fixed a bug where grenade didn't explode if it clashed with a projectile at the same time it landed on the ground.
New character balance changes:
Jack-O:
When Jack-o places 2 ghosts in the same spot, newer one heads forward instead of towards Jack-o.
P servant hitbox slightly enlarged towards the front.
Johnny:
Changes to air grab: Removed ground bounce.
Changed throwing direction from towards the bottom to horizontal. Increased time for OTG.
Fixed a bug where it wasn't possible to cancel Mist Finer to other moves when clashes.
Bacchus Sigh (mist) disappears if Johnny gets hit, added damage scaling if unblockable hits.
Jam:
Hitbox at feet during jump startup has been made smaller.
Hitbox during standing guard made slightly smaller towards the front.
Hitbox at feet during air dash has been made slightly smaller.
Crouch S hitbox slightly enlarged towards the front.
Added gatling from 6p to 2p, from 6k to 2p and to 2k.
Jump D> Slightly changed level 1 motion, where hitbox slightly made smaller at top but wider at bottom.
Added wallbounce for level 2 CH.
Increased speed for ryujin horizontal movement (excluding variations).
All ryujin hitbox slightly enlarged.
Slightly increased juggle from max enhanced ryujin hit.
Faster startup for Hyappo Shinshou.
Faster startup and horizontal movement for Senri Shinshou.
Axe:
Hitstun slightly decreased when interrupted during move.
Hurtbox during startup slightly enlarged from front, and became easier to get hit.
4-6 command's forward part input buffer extended and made easier.
Added routes to baku, saishinshou when interrupted.
Bakushuu horizontal speed increased.
YoueiKyaku Startup made faster, staggers longer, hitbox slightly enlarged towards the top. Added damage scaling in case of it being starter hit. RISC level decreases slightly more from hit.
Bakushuu / Sairinshou follow up damage scaling less likely.
1.03 Revelator EN patch notes:
Arcade specific changes:
Same card can be used for LokeTest.
Battle records during LokeTest will also be combined with current records.
When using card, even if "Use same settings as before" option is selected, game mode can be changed.
Changed appearance of receiving badges.
M.O.M. Mode: Changed visuals when challenger joins during character select screen. Skipping acquired medal screen animation has been made smoother. Skill and accessory trait description position has been corrected.
Fixed a bug where it sometimes didn:t count weekly quest of playing 2 days in a row and monthly quest of playing 7 total days a month even when conditions were met.
Fixed a bug where "Let's play *** mode" quest would not count if interrupted by a challenger.
Game mechanic adjustments:
Blitz charge attack has been made to counter until the very end.
Burst OD version has become less prone to damage scaling.
Fixed a bug where game hanged when certain input was made after landing from homing jump.
Character specific changes:
Bug fixes:
Ramlethal:
Removed ability to do some taunts while sword is equipped.
Elphelt:
Fixed a bug where grenade didn't explode if it clashed with a projectile at the same time it landed on the ground.
New character balance changes:
Jack-O:
When Jack-o places 2 ghosts in the same spot, newer one heads forward instead of towards Jack-o.
P servant hitbox slightly enlarged towards the front.
Johnny:
Changes to air grab: Removed ground bounce.
Changed throwing direction from towards the bottom to horizontal. Increased time for OTG.
Fixed a bug where it wasn't possible to cancel Mist Finer to other moves when clashes.
Bacchus Sigh (mist) disappears if Johnny gets hit, added damage scaling if unblockable hits.
Jam:
Hitbox at feet during jump startup has been made smaller.
Hitbox during standing guard made slightly smaller towards the front.
Hitbox at feet during air dash has been made slightly smaller.
Crouch S hitbox slightly enlarged towards the front.
Added gatling from 6p to 2p, from 6k to 2p and to 2k.
Jump D> Slightly changed level 1 motion, where hitbox slightly made smaller at top but wider at bottom.
Added wallbounce for level 2 CH.
Increased speed for ryujin horizontal movement (excluding variations).
All ryujin hitbox slightly enlarged.
Slightly increased juggle from max enhanced ryujin hit.
Faster startup for Hyappo Shinshou.
Faster startup and horizontal movement for Senri Shinshou.
Axe:
Hitstun slightly decreased when interrupted during move.
Hurtbox during startup slightly enlarged from front, and became easier to get hit.
4-6 command's forward part input buffer extended and made easier.
Added routes to baku, saishinshou when interrupted.
Bakushuu horizontal speed increased.
YoueiKyaku Startup made faster, staggers longer, hitbox slightly enlarged towards the top. Added damage scaling in case of it being starter hit. RISC level decreases slightly more from hit.
Bakushuu / Sairinshou follow up damage scaling less likely.
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