shoryusatsu999
Nothing but footdive!
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They had a grappler fight early on. Gief vs Haggar.
They had a grappler fight early on. Gief vs Haggar.
I've found that you have to find the right speed for Pot Buster (or any half-circle motion in Guilty Gear for that matter), is the key to pulling it off at a better rate. I realized when I started playing Guilty Gear that games like SF4 and Blazblue had made me develop sloppy input habits since they have so many input shortcuts/assistance, cause I was having this exact problem trying to learn Potemkin in +R. Just keep plugging away in Training until you get the right speed and rhythm down, and you can get it down to more successes eventually. I personally was doing the motion too quick, and had to slow my input down a fair bit until I started to land the motion more often.So, I'm starting to get really frustrated with Pot Buster. I can't seem to do it consistently. Like 90% of the time I get 6P or the jumping double punch move instead. The move is probably much easier on a stick, but I don't use one. Any pad player tips? I'm looking at my inputs in training mode, and I always miss one of the directions. Most of the time my input looks like , and other times it even looks like .
Ever get offered advice and upon taking the advice immediately solve the problem? I think I was doing the inputs really fast cause of how fast the game seems, but slowing down to make sure I hit every direction (which seems obvious now) works.I've found that you have to find the right speed for Pot Buster (or any half-circle motion in Guilty Gear for that matter), is the key to pulling it off at a better rate. I personally was doing the motion too quick, and had to slow my input down a fair bit until I started to land the motion more often.
Its very tight. Its difficult at first, and its easy to get accidental bursts.
FAB literally is the only one you should watch. When people say "Potemkin" they think of FAB. Does amazing things with a character that is so limited.
I really agree with the whole "no fights in story mode" thing.
Shuuto has one of best Axl's in the business so I'd watch some of his matches. There isn't a lot of Xrd footage of him though.
GG*X*? The only things I remember about GGX are the Mist Trap because you couldn't tech OTGs (JO, combo to sweep, coin, mist, meaty 2H, unblockable Mist Finer, coin, mist, repeat) and that you can FDC anything by inputting any move -> during hitstop crouching Dust (Down+S+H in GGX) -> Faultless Defense. That and Potemkin's shield super dizzies you in one hit.
For a completely different take, Mike Z gives his complete thoughts on the game.
You know there's a whole website for that kind of thing...and I am legitimately surprised you're asking here.
Sure.
I enjoy how he tried to imply that it was a good thing that Potemkin was made "simpler", and didn't bother to mention the fact that Pot lost a lot of the moves and properties that he really benefited from. Or the fact that while characters like Zato, Millia, and Sol got new moves and tech that have made them better then they already were, other characters were left in the dust in terms of improving their playstyles...
Can't say I'm surprised you guys don't agree with him. I don't think he's ever actually played much Guilty Gear competitively, so it wouldn't surprise me if there's some sort of disconnect between his mindset on GG and the general competitive community's mindset on GG. Plus, it seems like he values simplicity over everything but balance when GG has never been simple or meant to be simple.I enjoy how he tried to imply that it was a good thing that Potemkin was made "simpler", and didn't bother to mention the fact that Pot lost a lot of the moves and properties that he really benefited from. Or the fact that while characters like Zato, Millia, and Sol got new moves and tech that have made them better then they already were, other characters were left in the dust in terms of improving their playstyles...