SanoBaron
Delicious chewable Hubba-Bella
- Joined
- Sep 3, 2013
- Messages
- 10,254
- Reaction score
- 4,557
- Points
- 123
- Age
- 34
- Location
- South Cackelacky
- Website
- twitter.com
- Steam
- RedRummage and for 3DS 3695-0329-5107
- PSN
- Sanoblaze
 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
	
										
									
								
							ultimately I think that the game is stupid because it's not really making a statement about gaming beyond "lmao people get so offended"
there's no substance beyond shallow hyperviolence
you gotta make something that make you feel something more complex
not necessarily something particularly artsy or deep
but something that makes you need a second to process what just happens
and go
"What the fucking hell was that bullshit"
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							Shouldn't parents keep watch on what their kids play? I mean, that's what ratings are for n such. Everything else I agree with, though.Well I mean the influence from various public shootings is pretty blatant tbh lets not dance around it. I think pretty intelligent to commercialize such controversy, given current events. The game basically markets itself and dresses up public shootings with an extreme degree of irony and snark.
On the opposite side of the coin...Idk how tasteful it is given said events even if it is satirical in nature. And Arcana may have a point...at least when it comes to very young children and people who can't distinguish between fiction and reality. Much like other violent games that already exist.
So, brilliant, yet highly problematic for obvious reasons?
 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							Fixed.
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							The idea that a game can't be a game and still provide an interesting experience is one of the most moronic things that pollutes modern mindset about gaming.But what if the entire point of the game is to make fun of the idea that games should even try to make people feel something? Someone on the last page mentioned that the game is so stupidly over-the-top that the fact that it takes itself so seriously is hilarious. What if the entire point of Hatred is to provide this pretense, say "lmao people get so offended", and then go back to being a game instead of somehow injecting something that could possibly be construed as "meaningful"?
Like, what if the whole game is just, you boot it up, and it's just "Fuck it, I know why you're here, let's shoot everybody, I don't give a shit". I mean yeah that's stupid but it's my kind of stupid.
you come into my home and do this to me on this, the day that I came here to meow at you
 
			
		
	
		
			
			
				 
			
		
	
		
	
										
									
								
							but the idea that "games should just be games" is part of what is seriously holding back video games from being taken as a serious medium for creating interesting content. There's a ton of interesting ideas that can only be realized by having them be created in a video game medium and a lot of them are just gameplay ideas that no one ever seriously pursued
others are deconstructive or subversive themes that can only exist due to the history, iconic figures, and mindsets that games have built up in its consumers
I want plenty of games to just be games
but I don't want a game that's just a game at the expense of games that try to be something more.
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							it was mario all along!
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							I have yet to come across a person who honestly believed a kid's life will be influenced by all the experiences they had playing Grand Theft Auto: Mainly randomly running over people, blowing sh:)t up, and getting into police chases.
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							I grew up thinking the rocket launcher from Doom was a wanton bowl. It profoundly affected the way I saw Chinese food because I would imitate the sound with my mouth every time I saw a wanton bowl on its side.
 
			
		
	
		
			
			
				 
			
		
	
		
	
										
									
								
							I mean some kids can take that kind of stuff...and that should be up to parents and responsible adults...but not all adults are responsible..nor do all adults 100% know what their kid is thinking or what is going on. And, additionally some kids are pretty good at smuggling stuff in without their parents knowing. I know I was at that age. And that's not to say violence triggers all people to yet more violence...but rather that there are certain people who probably shouldn't play the game.
So, the let's call it "human factor" makes things particularly difficult from all sides.
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							So assuming that it's true that video game violence directly causes some kids but not others to incite real-life violence, what's the solution? Not make violent games? Stop selling violent games?
Of course there are certain people who shouldn't play the game. There are also certain people who shouldn't drink alcohol, and certain people who shouldn't be allowed near children, but we don't ban alcohol nor do we ban children.
I grew up having to put up with this; I can verify this story.
 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
	
										
									
								
							I'm fine, your fine...we all played violent stuff as kids...so that means we are all fine right? Well not really. I mean there was a rape case with like an eight year old who found mommy and daddy's pornography earlier in the year...Saw what was on the video and decided to try it out on his sister. What am I getting at? well obviously the pornography wasn't to blame (sarcasm btw).
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							That reminded me of a certain thing I haven't watched in forever.I think what he's trying to say is that yes, there are a few rare psycho's out there who could be set off by a game. But that doesn't mean you should just get rid of games, because in order to get rid of every possible thing that a psycho could be set off by, you'd have to completely demolish free expression, creativity, freedom of speech, free will in general. Such a world wouldn't be worth living in.
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
	 
	 
	 
	 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
	 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							Shame on you for not including the little dance people do when they get lit on fire in that game.
 
	 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							I had some of those, good times. Ain't an NPC in Fallout 1/2 I haven't killed at least once. Reminds me how disappointing the idea of introducing essential NPCs in F3 was.
But, he does. And the one who melts melts, the one that get electruded turn into ashes. And the one being shot is being shot.
 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							oh, well the only one animated on my screen is the vault dweller getting critted by a small arm.
 
				
		