The Dave
Well-Known Member
- Joined
- Dec 8, 2014
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- Age
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- TheDaveofHouston
Got her again! jLK -> jHP -> dash -> jLK -> jHP (Peck and Sting? Sun Kick?) is remarkably effective depending on how much the AI wants to hate you that day. So, Boat -> Butcher to get close, and that air combo when she's in a corner. I was even able to trigger her IPS once! This also connects when Marie goes to second form if she goes hiding in a corner. I still have trouble accidentally airdashing over Marie in the first phase, as well as the occasional random superjump. I'm getting better at the light hops over her second phase, though, which are handy.
Third phase is still nasty and, depending on how mobile Marie's feeling, an absolute killer. Once again I ran out of meter right before the last hit; thankfully, I was able to get in a stray jHK.
So, luck is still a factor, as is telling when Marie'll send a skelly horde so I can boat through it.
[Edit] Accidentally typed jLP instead of jLK.
Also, for my own testing on phase 2: cHK -> L Osiris -> sLK -> cMK -> cHK. Initial testing says it should loop. This will be interesting...
Third phase is still nasty and, depending on how mobile Marie's feeling, an absolute killer. Once again I ran out of meter right before the last hit; thankfully, I was able to get in a stray jHK.
So, luck is still a factor, as is telling when Marie'll send a skelly horde so I can boat through it.
[Edit] Accidentally typed jLP instead of jLK.
Also, for my own testing on phase 2: cHK -> L Osiris -> sLK -> cMK -> cHK. Initial testing says it should loop. This will be interesting...
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