- Joined
- Dec 15, 2014
- Messages
- 5
- Reaction score
- 1
- Points
- 3
- Age
- 32
- Steam
- Neph0


Hi.
I'm pretty new to Skullgirls.
Spent a lot of time playing Filia, love her rushdown gameplay.
However, I wanted an assist, but I suck ass with other characters
so I started playing Fukua, because I like her semi-projectile, semi-rushdown
gameplay. Plus she had some moves in common with Filia.
I also picked her because of her Love Dart, it occupies good space on screen,
and it can make some of the stupid things I do with Filia safer. Plus, it has a
good hit-stun, so I can usually convert into some combo.
Generally, how do you find a good assist? Who would you recommend with Filia?
Also, are burst-bait combos really important? I guess online you can wreck
button-mashing scrubs, but I'm pretty sure most of the players don't burst out
of a combo at the first possible hit. So, what do? Check once if my opponent
is button-mashing scrub with a burst bait, and if he doesn't take it, just stop
trying? Because it's usually quite a loss in damage.
Also, are there unblockables in Skullgirls? I guess not, but who knows.
Other question, it it possible to cross-up/cross-under an opponent on respawn?
I feel like if you try to dash under/over the opponent when he respawns, he's
just gonna spawn closer to the wall, that way you can't really left/right mix him up.
How do you play characters without airdash in this game? I have a looot of
trouble getting in without an air dash. Plus, mixups are harder without IADs.
Especially against characters like Peacock, if my Filia is down, it's almost impossible
for me to get close with Fukua, who can't match Peacock's fire rate.
Also, when should I use Filia's ground-spike? I can't find that much utility to that.
Except when I use it with Love Dart. But still, pretty slow, can't combo into anything,
except in the corner.
What assist move should I take on Filia? I usually use her cr.mk because it allows me
to keep pressuring, but I'm pretty sure I could find something better. Any idea?
If I'm being pressured on the ground, should I just crouch tech option select and react to overheads to be safe?
And I guess that's all for now. Thanks to anyone who will answer me!
I'm pretty new to Skullgirls.
Spent a lot of time playing Filia, love her rushdown gameplay.
However, I wanted an assist, but I suck ass with other characters
so I started playing Fukua, because I like her semi-projectile, semi-rushdown
gameplay. Plus she had some moves in common with Filia.
I also picked her because of her Love Dart, it occupies good space on screen,
and it can make some of the stupid things I do with Filia safer. Plus, it has a
good hit-stun, so I can usually convert into some combo.
Generally, how do you find a good assist? Who would you recommend with Filia?
Also, are burst-bait combos really important? I guess online you can wreck
button-mashing scrubs, but I'm pretty sure most of the players don't burst out
of a combo at the first possible hit. So, what do? Check once if my opponent
is button-mashing scrub with a burst bait, and if he doesn't take it, just stop
trying? Because it's usually quite a loss in damage.
Also, are there unblockables in Skullgirls? I guess not, but who knows.
Other question, it it possible to cross-up/cross-under an opponent on respawn?
I feel like if you try to dash under/over the opponent when he respawns, he's
just gonna spawn closer to the wall, that way you can't really left/right mix him up.
How do you play characters without airdash in this game? I have a looot of
trouble getting in without an air dash. Plus, mixups are harder without IADs.
Especially against characters like Peacock, if my Filia is down, it's almost impossible
for me to get close with Fukua, who can't match Peacock's fire rate.
Also, when should I use Filia's ground-spike? I can't find that much utility to that.
Except when I use it with Love Dart. But still, pretty slow, can't combo into anything,
except in the corner.
What assist move should I take on Filia? I usually use her cr.mk because it allows me
to keep pressuring, but I'm pretty sure I could find something better. Any idea?
If I'm being pressured on the ground, should I just crouch tech option select and react to overheads to be safe?
And I guess that's all for now. Thanks to anyone who will answer me!
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