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- Apr 12, 2016
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- MankeyShank
Ok, so resets are pretty much the most important thing about Skullgirls? Like the game is very reset heavy.
I've been practicing resets, I've learned a quite few, but I've still got some questions.
1.) Resets set the hit counter back to zero, so it's another combo. Skullgirls has that damage scaling thing going on where each hit in a combo does less damage until the 15th hit. So do resets ALSO reset the damage scaling? Because sometimes it doesn't feel that way.
2.) There are times where I don't think resets are worth it because of the undizzy meter. I'll land a reset, but I can only do a much shorter combo or else I'll trigger undizzy since the amount of green bar filled by the last combo is still present, and I don't think I have enough to time to have some of it go down before going for a reset. Because of this, there are times where I feel like the damage output could've been much bigger if I hadn't gone for a reset. Is it best to go for a short combo and then a reset?
3.) Do you have enough time to block before getting hit by a reset? You're not in a combo anymore hit so I'd expect so, I'm just curious.
4.) It feels like they're as important to this game as combo breakers are to Killer Instinct, so what are the mind games to them, if any? I'm guessing it's like a "different combos, same reset", "same combo, different resets" kind of thing.
5.) Is it possible to bait a reset? I know that sounds strange, just wondering if it can be done.
6.) Can you use character assist attacks for resets?
I've been practicing resets, I've learned a quite few, but I've still got some questions.
1.) Resets set the hit counter back to zero, so it's another combo. Skullgirls has that damage scaling thing going on where each hit in a combo does less damage until the 15th hit. So do resets ALSO reset the damage scaling? Because sometimes it doesn't feel that way.
2.) There are times where I don't think resets are worth it because of the undizzy meter. I'll land a reset, but I can only do a much shorter combo or else I'll trigger undizzy since the amount of green bar filled by the last combo is still present, and I don't think I have enough to time to have some of it go down before going for a reset. Because of this, there are times where I feel like the damage output could've been much bigger if I hadn't gone for a reset. Is it best to go for a short combo and then a reset?
3.) Do you have enough time to block before getting hit by a reset? You're not in a combo anymore hit so I'd expect so, I'm just curious.
4.) It feels like they're as important to this game as combo breakers are to Killer Instinct, so what are the mind games to them, if any? I'm guessing it's like a "different combos, same reset", "same combo, different resets" kind of thing.
5.) Is it possible to bait a reset? I know that sounds strange, just wondering if it can be done.
6.) Can you use character assist attacks for resets?