NCV
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Peacock has to have you in the corner to get the wall bounce, how often do you let that happen? Fukua can still fireball super after for a combo or lvl 3 if she really wants to.
lmao, glad I can be there in spirit.
man these goalposts
loooooooooooool
Your assumption reminds me of this
Don't even compare a charge move to a fireball please...
I know this is just a bait and it's wrong for me to even think about this, but there's no fucking way we can just overlook this post, right?
Do any multihit confirm against filia, blocked, and let her pushblock it so she doesn't get pushed back, then mash Gregor pbgc. Profit.
what motion is this mashable gregor?Do any multihit confirm against filia, blocked, and let her pushblock it so she doesn't get pushed back, then mash Gregor pbgc. Profit.
Yes it's baitable. Doesn't make it any less stupid.
Most people that mash Gregor from what I've seen do it in resets (this is bad because it has no hitstop) or when they pushblock someone a million miles away and so the move is easy to block or beat out since the invincibility is only really a little more than point blank. But against someone that is actually good and knows the game, you can't really go for deep multi hit hitconfirms against Gregor pbgc unless you want to go for a ride.
Like I said... As a pbgc. Not as a reset reversal.
so its like your quarter circle forward but reverse......so, by your logic you can buffer gregor and still block?
But if they input it as a half circle back and do the motion really late, they'll be hit while holding forward. This is apparently very important.
How is this stronger than pbgc jab, updo, dynamo, or thresher?Do any multihit confirm against filia, blocked, and let her pushblock it so she doesn't get pushed back, then mash Gregor pbgc. Profit.
Yes it's baitable. Doesn't make it any less stupid.
Most people that mash Gregor from what I've seen do it in resets (this is bad because it has no hitstop) or when they pushblock someone a million miles away and so the move is easy to block or beat out since the invincibility is only really a little more than point blank. But against someone that is actually good and knows the game, you can't really go for deep multi hit hitconfirms against Gregor pbgc unless you want to go for a ride.
Like I said... As a pbgc. Not as a reset reversal.
Jab doesn't have invincibility into the first active frame and isn't unblockable.
What logic makes Gregor less blockable than jab?Jab doesn't have invincibility into the first active frame and isn't unblockable.
Dynamo outside corner doesn't lead to full combo (but pbgc Dynamo is still great as a defensive option)
Updo isn't as easily Mashable, Gregor option selects block during its motion and gives autoguard after the pushblock no matter what. (Updo is still a great pbgc though, but more thought required, updo tends to not hit both characters as well sometimes... Your a filia main, you know this)
Pbgc thresher is great but requires air.
Gregor requires neither air nor ground and gives you auto guard during its pbgc as a rule...
Answer your question?
It isn't broken and it's baitable and it's not something to rely on, but it's still something to know about and get yourself some easy reversals if your opponent is so inclined to do dumb gregorable things to you... Such as allowing you to block filias, cr.mk.... That's basically the enemy filia going for a guaranteed ride if you PB the first hit of her cr.mk and pbgc the rest of the move. I THINK filia might be able to cancel into st.hk and avoid the Gregor long enough to allow filia to counter updo/Gregor or whatever.
Gregor has hitstop, jab doesn't. Opponent in middle of move hits jab because jab has no invincibility. Opponent in middle of move gets hit by Gregor because Gregor has invincibility.